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What are the requirements to make the white "treasure" ships (which lead to airship levels full of coins) appear in Super Mario Bros 3? Can I make them appear intentionally?

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Wiki! Treasure Ship –  Ben Blank Oct 17 '11 at 22:41
    
good god I had no idea any of this was possible! curse you SE:Gaming! NOW I HAVE TO TRY! –  Shaderach Oct 21 '11 at 7:13

3 Answers 3

up vote 11 down vote accepted

To make a Hammer Bros. turn into a coin ship:

  1. Ensure there's a Hammer Bros. left on the world map
  2. Start a level and finish with:
    1. A multiple of 11 coins (11, 22, 33, etc.)
    2. A score ending in 10 (2010, 3410, etc.)

Each second left on the clock gives you 50 points. That means you should end with an even number of seconds left on the clock if you have a score ending in 10. If you have a score ending in 60 you should finish with an odd number of seconds on the clock. Anything else and you're out of luck!

There are also white mushroom houses that appear if you get every coin on a particular level in each of the first 7 worlds:

1–4: 44 coins
2-2: 30 coins
3–8: 41 coins
4–2: 22 coins
5–5: 28 coins
6–7: 78 coins
7–2: 41 coins
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I am assuming you mean turning a wandering Hammer Bro into a white treasure ship. From Gamespot:

Morph a wandering hammer brother into a treasure ship. To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.

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Treasure Ships are summoned through a trick that must be perfomed by following a specific method:

The player must be in either Grass Land, Sea Side, The Sky or Iced Land. A Hammer Bro. must be on the map. Mario or Luigi must finish a stage with a Coin total ending in a multiple of 11 (zero doesn't count). The tens digit of the player's score must match the multiple of 11. As each second left on the timer will award the player 50 points, the timer must be stopped on an even number so that the number of points received is a multiple of 100. Alternatively, an odd number will work if the score is 50 points off from the correct multiple. For instance, if the above criteria is met, and the player ends a stage with 44 Coins and a score 0246240, they will successfully trigger a Treasure Ship. Note that this trick will only work once in any given world.

At the end of the ship, two Boomerang Bros. are fought. The reward for defeating them would be whatever item the Hammer Bro. that got replaced by the ship would've normally given.

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Copy-pasted from mariowiki.com –  5pike Apr 24 at 6:17

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