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Many of the skills indicate that they cause an Effect on the target stack. For example, Storm Winds II states that creatures are "inflicted by the "Dazed" effect" and Ice Armor "applies the "Chilled" effect to attackers".

Is there a full list of these Effects and the effect (hah!) they have in the game?

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up vote 4 down vote accepted

From the awesome fan manual linked here

Chilled -1 Movement reduction and +20% vulnerability to damage (Fire). Lasts for 1 turn.

Dazed Initiative is decreased by 10. Lasts for 2 turns.

Frozen Movement is reduced to zero and suffers from +20% vulnerability to damage (Fire). Lasts for 1 turn.

Soaked 20% vulnerability to damage (Air). Lasts for 2 turns.

Summoned Initiative of summoned stacks is decreased by 15 for the turn they enter the combat map. They cannot be resurrected and also leave the Hero’s army after the combat.

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Duration varies between the units/heroes that cast the spell. – Jonn Oct 29 '11 at 1:09
@John Does it? Can you give an example of something that has a different duration than the ones listed above? – bwarner Oct 29 '11 at 14:29
I remember having played as Sanctuary once and having circle of winter chill for 2 turns – Jonn Oct 29 '11 at 16:37
@John There is a hero skill that makes it last an extra turn, maybe that is what you saw. – bwarner Oct 29 '11 at 17:43
Oh. Found it, eternal winter. So you mean to say that unless modified these are all standard for all creatures and spells? – Jonn Oct 30 '11 at 13:12

Off the top of my head:

  • Dazed is -10% initiative.
  • Chilled is -1 movement (before talents).
  • Frozen is +20% fire damage and immobilized (speed reduced to 0).
  • Soaked is +20% air damage.

I'm not sure there's an out-of-game listing, anywhere, but when you're in the middle of combat, you can view all effects (and the effects of those effects) by right-clicking an affected stack, and then right-clicking the effect in question.

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