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In Eve, gate camps can be one of the biggest drags in low/null-sec. A gate camp is where one or more pirates wait around a stargate trying to catch pilots as they warp away (and also incoming auto-pilots).

Often times they use warp-scramblers and quick targeting systems to try to snare passing pilots, though sometimes they just start firing off fof missiles without bothering to target.

Of course, stealth helps one avoid these problems, but cloaking systems are both expensive and require extensive training, which I'm a little short on at the moment.

A big factor in their ability to catch someone is how quickly it takes a ship to go to warp, but sometimes they are able to catch even fast ships.

What are some strategies for beating base camps without stealth?

Are there ways to detect and avoid base camps without risking one's ship?

What's the best way strategy, outside of stealth and blockade runners for dealing with and surviving gate camps?

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3 Answers 3

up vote 8 down vote accepted

There are a few tricks to easily survive gate-camps:

1st point:

Never use straight lines in 0.0. Why? Because a lot of 24/7 sitted systems only have 2 gates. The bubble will just be on the line right beetween the gates and you'll automatically be thrown right into the bubble.
If possible, you'll want to warp to a planet, which is far away from the direct path, then warp to the destination gate. That way, you'll probably manage to go around the bubble.

2nd point:

Use a shuttle. Or any ship you'll be able to fit for fast spinning and good accelerations. Remember those omg-wtf-unlimitedspeed-nano-frigates?
(Or a full tanking drake should do the trick if you just go for a small-camp, they'll never be able to shut down your shield).

3rd point:

Try to know all the systems on your itinerary, and try to look for unusual paths.
You can look here for dangerous systems (stats for the last 3 hours), and you'd better check all the systems you'll go through, just to be safe.
Remember: the shortcut is a lie. The shortest path between populated regions will probably be heavily camped.


Here are a few usefull links:
- Ombeve (A good .pdf map. Print it, and stick it all over the room. Seriously.)
- Dotlan (Want some info for the next system? choose the region, click the system on the map, and look at the ship-kills stats. Instant camp-gate indicator)
- ICSC Jump planner for those who fly carriers. (It'll help you to reduce costs, you'll just have to check dangerosity for the suggested systems)


About the cloacking subject, the training time for a blank new character (without optimisation:
1) To use a Prototype Cloaking Device I -> 21h 30min;
2) To use an Improved Cloaking Device II -> 1d 23h 20m;
3) To use a Covert Ops Cloaking Device II -> 7d, 3h, 30min, + 23d 15h 50 min for the T2 frigate.

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I really meant 23/7, because at that time, it was not unusual for the servers to have a full one-hour downtime. But cluster got better, and downtime shorter. –  Lysarion Feb 17 at 12:21

The mechanical answer here already are spot on. I would add that you can warp into a new system and essentially start in a trap as well (though cloaked). If you enter a new system and are essentially sitting in a warp bubble, log out right away. The flash from the gate will alert the camp that you have arrived and they wills tart trawling the space around the gate looking for you. Try again at a wildly different time (best time is often right after server maintenance).

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I survived surrounded by 7 red pirates at a gate camp by using a shuttle. When I was returning to jump away they were already warp scrambling some other poor soul. So I'm sure they would have destroyed me if they could.

However, someone I talked to said their shuttle got gate camped during a connection issue, so travel at your own risk.

Unfortunately a shuttle can't carry much cargo, like the cargo capacity that is required for a level 4 distribution mission. So shuttles don't answer the whole problem.

UPDATE: A Shuttle won't save you from a smartbomb camp like the one in Rancer. To defeat those without stealth, one must approach the gate from an unexpected trajectory. Trying going to a planet, sun, or custom office first and then head towards the gate.

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