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Over the last couple of days, I've noticed that sometimes when I'm in a tank at full health that a single hit from an opposing tank will end up disabling my tank (or at least heavily impairing it, if that's possible). That single hit usually takes out over 50% of the health, whereas I've usually found that I need 3-4 shells or so to take out an enemy tank.

Does the location that a tank is hit determine the damage (e.g., would hitting it in the tracks or the rear do more damage than, say, the front)?

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Yes it does.

  • The front of a tank is the most armoured, and therefore will take the least damage.

  • The sides are less armoured than the front, and will take less damage than the back.

  • The back is lightly armoured, and will take a fair amount of damage.

  • The top is extremely lightly armoured, and will take a lot of damage. In fact, in my recent testing, you can take out an enemy tank in two shots if you can hit the top of the tank (which is possible in close range by aiming for the rotating part of the tank).

  • The bottom has no armour and will take the most amount of damage possible (except you won't really hit the bottom much except with mines and c4).

Your best bet is to hit the top, and if that's not possible, the back.

On the other hand, if you're in a tank, always position your front to where you think the threat is coming from.

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For much more detail, see the detailed experiments at

Tanks have armor that protects their front and affects damage done by a majority of the anti-tank weaponry. If you can, aim for the rear of the tank. If the weapon is question is affected by armor, you'll do about 3 times as much damage if you hit the rear, and about 1.5 times as much damage if you hit the side. If you can, avoid hitting the front of the tank with your shots at all costs.

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Are you saying that the sides are more or less armored than the back? Also, when you say "top", are you referring to the literal top (as in from above), or the rotating "top" of the tank? –  Adam Robinson Nov 10 '11 at 21:11
    
@AdamRobinson Sides are more armoured than the back, I'll edit to clarify. And I mean the literal top, as seen from above, which is why a laser designated javelin will do more damage than a regular javelin. –  Mr Smooth Nov 10 '11 at 21:14
    
does hitting the turret deal more/less damage than hitting the chassis? –  vartec Nov 11 '11 at 10:44
    
@vartec I'm not sure, I'll have to test it. (wait, are you talking about the main weapon turret, or the secondary gunner turret?) –  Mr Smooth Nov 12 '11 at 0:37
    
@MrSmooth: Main. Or actually IRL, the very vulnerable place is supposed to be the join between turret and chassis. –  vartec Nov 13 '11 at 18:43
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Sides and rear are a tank's soft spots. They will take relatively more hits before they go down from the front.

The Reactive Armor spec however increases a vehicle's durability in general.

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