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I just disenchanted an item with +50% magicka regen and +12% destruction spells but only ended up learning an enchantment with +10% magicka regen and +5% destruction. The same thing happened for similar items: the enchantment I gained was significantly diminished. How do I get closer to what I had before? Do I have to disenchant more of the same item?

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It only scales the first value for me too. It has to be a bug! –  user15294 Nov 25 '11 at 19:45
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3 Answers

up vote 20 down vote accepted

When you disenchant something, you're not getting a percentage of the enchantment you learned. What you're getting the ability to use that enchantment: in essence, the base enchantment upon which you built better ones.

So it doesn't matter what your skill is when you disenchant an item or how big of a bonus the enchantment on that item has: you'll always wind up with the same base enchantment to start off with.

Instead, what matters is the size of the soul you use, any perks you have, and your enchanting skill when you go to enchant an item: larger souls and more enchanting skill results in better enchantments placed on items.

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Yep and the damaging abilities, also have a charge... you could for example have do 10 frost damage to stamina and health on a weapon. Dissenchant it and then you can set the enchant: Like 1 damage to stamina and health is for example 150 charges while 10 damage is like 9 charges... –  Lyrion Nov 13 '11 at 13:14
    
how can you set the enchant though? Every time I disenchant something it just gives me the base enchant and not the option to set it? –  user14244 Nov 14 '11 at 3:07
    
Perks help too. –  Raven Dreamer Nov 14 '11 at 3:10
    
Cjones - You get the option to set it while applying the enchantment. –  Trevel Nov 14 '11 at 14:31
    
It gets really annoying when you realise you just added a +1 health bonus. –  The Communist Duck Nov 14 '11 at 17:27
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I don't necessarily agree with Mark's answer that you "always wind up with the same base enchantment to start off with".

For example, I disenchanted a ring of smithing that gave an 8% bonus, and now 8% is always the starting point whenever I want to enchant a new smithing item. At the same time, I disenchanted an item that gave a 12% sneak bonus, and so 12% is always my base for sneak enchanting.

This means that with my curent Enchanting level of 74, and with 3/5 enchantment perks, my smithing enchanting maxes out at 15% bonus, while sneak maxes out at 20% (using a black soul gem, filled grand for both).

So, to me it seems like the higher your enchanting level is when you learn an enchantment (and perhaps a higher percentage bonus on the item you are learning from) will net a higher base percentage for that particular skill.

In line with Bilge's initial question, the game won't let you "re-learn" a skill. So, by my example, if you learn a skill at a low percentage early in the game when your level/perks are low, you will be stuck with that percentage as a baseline for the rest of the game. Again, even if you find an item with a higher bonus percentage, the game won't let you disenchant the same skill twice...so you're SOL at that point.

This is how the game is working for me. Anyone else seeing similar? Perhaps this is a result of the latest patch? I'm playing on a 360.

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I'm with you Andy. I think the higher the base value of what your enchanting is, the higher it will become in the end. This is my second playthrough and I'm only disenchanting the highest stuff I can find. Compared to my first character, my new character can already enchant better and he's still only level 39 instead of 80... –  user22159 Mar 24 '12 at 20:08
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Totally not how it works on the PC. –  kotekzot Nov 3 '12 at 13:10
    
The base level is different per enchant. It has nothing to do with the level on the item you disenchanted. –  SevenSidedDie Aug 17 '13 at 19:18
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I just got level 100 enchanting last night and found that with this specific enchantment (+5% destruction, +10% magicka regen) it only scales up the FIRST skill and not the second. So I got 17% destruction cost but still +10% magicka regen. I think this is a game bug because there are two stats and is really game breaking for me at the moment.

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protected by Community Mar 25 '12 at 9:06

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