There are six difficulty settings in Skyrim:
- Novice
- Apprentice
- Adept
- Expert
- Master
- Legendary
How do these affect the gameplay?
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There are six difficulty settings in Skyrim:
How do these affect the gameplay? |
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According to the UESP, the difficulty level affects the damage you deal and the damage you receive:
Based on this, there are a few things you can extrapolate as the difficulty level increases:
Possible note: Skills aren't based on damage, they are based on hits. Increasing the difficulty means that you have to hit each enemy more times, which speeds up skill growth. This is very noticeable when you increase the difficulty as my one-handed increased about 6 levels after 2 dungeons |
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One thing I noticed is that at lower difficulties, when your follower uses a charged weapon, the weapon does not expend charges. At higher difficulties, it does, and so they start to require constant maintenance. For example, I gave my follower a sword with +20 fire damage. Played a while on adept, and after hours and hours of use, its charge never went down. Same with staffs. Knocked the difficulty up to Master, and the charges depleted so fast that we couldn't get through a single floor of a dungeon. It's gets pointless to equip enchanted equipment or staffs to your followers - just becomes another soul-hungry mouth to feed. I think charges also don't deplete at the expert difficulty. Not sure. Haven't checked. |
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I have it set to Adept, and the same zombies that I one shot killed with no problem at level 1 are now kicking my ass and shot killing me at level 20. I think the game does level matching, and if you don't develop the right fighting attributes the game gets insanely hard even on medium settings. |
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To add to this answer: Patch 1.9 adds a sixth difficulty level: Legendary. It reduces damage dealt by the player to x0.25 and increases damage taken by the player to x3. |
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