Caltrop – Caltrop Bomb (Tactical) – Slows and stuns enemies by
covering an area of ground with metal spikes. Perfect for stopping
pursuits and blocking narrow paths. Ezio is not damaged by caltrops.
Lamb’s Blood – Blood Bomb (Tactical) – Sprays blood in an explosion,
causing fear and panic. They incapacitate, but for only a short amount
Shrapnel – Splinter Bomb (Lethal) – Sprays shards of metal in
all directions, hurting or killing anyone caught in the blast. Like a
modern frag grenade, beware of killing civilians.
Salt of Petra – Smoke Decoy (Diversion) – Releases a thick smoke that draws guards to
it. Useful for luring guards and breaking their line of sight. Less
noisy and more discreet than other diversions.
Phosphorous – Smoke Screen (Tactical) – Blinds victims with a bright flash and creates
smoke that breaks line of sight. Enemies caught in the smoke are easy
to kill, and Ezio can see through the smoke with his eagle vision.
Datura – Datura Bomb (Lethal) – Releases a cloud of poison smoke that
hurts and incapacities anyone caught by it. Beware of killing
civilians, the effect is similar to the Poison Dart.
Coal Dust – Thunder Bomb (Lethal) – Creates a powerful explosion, it is less
powerful than other bombs, but will stun and disable anyone not killed
in the explosion.
Skunk Oil – Stink Bomb (Diversion) – Drenches anyone
with a strong stink caught in the blast, very useful for separating
targets from crowds or other guards. Any guard caught in the stink
will stop until the effect has worn off.
Sulfur – Cherry Bomb (Diversion) – Pops with a loud noise, and attracts guards from far > and wide to investigate the noise.
Pyrite Coins – Gold Bomb (Diversion) –
Like throwing coin on steriods, the explosion will spray an area with
coins, any citizen will become hostile to guards coming to
investigate, creating a big instant crowd and diversion.
Fuse Shell – The default casing, it bounces off surfaces or NPCs and
explodes after three seconds. The extra time can be useful for
escaping and hiding before the bomb goes off.
Impact Shell – Explodes on impact with an NPC or surface. If you need an immediate > explosion, use this casing. Best used for lethal bombs, where you’ll rarely need
to set a killer trap, or just need to defeat a large group quickly.
Trip Wire – Explodes when enemies walk near, a perfect casing for
setting traps. Set these on guard patrol routes.
Sticky Pouch – Sticky to any surface of NPC it lands on, then explodes after five seconds.
The delay helps Ezio escape, and being able to land a bomb on a
specific target means you always know at least one of your intended
targets will be caught in the blast.
Indian Gunpowder – 2 meter blast radius. Best used for precision
attacks where you need to limit civilian casualties.
Arabic Gunpowder – 3 meter blast radius. Medium, for when you need a slightly larger
effect on your targets.
British Gunpowder – 4 meter blast radius. Best used for large groups, save these large blasts for tactical bombs that limit civilian death.