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The steed stone seems to make any piece of armor I wear weight 0 (i.e. not added to my encumbrance value). Since sneaking is based on how heavy the armor I'm wearing is, will having the steed bonus make my armor no longer penalized for sneaking?

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up vote 5 down vote accepted

Yes, it does help. I have personal experience with it, but no links to 'official' words on it.

The basis is that I wear heavy armor and sneak only on occasion, and noticed once I switched to the Steed, I was able to keep the 'running sneak' active around enemies much longer. My sneak skill is low 20s, and had not increased before I noticed. I do not sneak much, so when I do on that character I really notice the difference (I was actually removing all armor to try and sneak on him before getting the Steed stone).

As a side note, remember that weight is not the only thing that relates to sneaking. I have no perks on this character before OR after steed to assist with sneaking. But there are several available, as well as spells/potions.

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Short answer:

Yes, having the Steed bonus will reduce, but not eliminate, armor sneak penalties.


Detection Value is made up of:

  • Enemy Base Sneak +
  • Sound generated by the player +
  • Visibility of the player +
  • Enemy Sneak Skill +
  • Player Sneak Level Bonus

Sound is the sum of Movement Noise + Weapon Noise

Here's the equation for movement noise:

Movement Sound = ( fSneakEquippedWeightBase + fSneakEquippedWeightMult * armor weight)

  • Movement Noise is modified by how much weight you have equipped and what type of weight you have equipped. 5 pounds of Heavy Armor makes more noise than 5 pounds of Light Armor. Since there is always a base noise value from having any weight equipped, removing armor weight using the Steed Stone will reduce, but not eliminate, total movement sound.

  • Weapon Noise is created when you swing any weapon other than a dagger. The Steed stone does not eliminate these sounds.

Source: Bethsoft Creation Kit

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