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The rightmost line of perks in the Enchanting constellation terminates with a perk called Soul Siphon, which causes your deathblows on creatures (but NOT people) to trap 5% of the victim. What does this mean? Does this require you to have an unused soul gem in inventory for it to work, and how does it interact with a soul trap weapon?

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I was also wondering about the soul trap enchantment overlap. It would imply that either you catch 105% of the soul, or only get 95% in the gem... –  Stuart Pegg Nov 17 '11 at 21:14

2 Answers 2

up vote 19 down vote accepted

What does this mean?

It means, you can take out your completely empty Sword of Flaming Flames, kill a bear with it, and now it's got 5% of the bear's soul for the next fight. (note: works for partially filled magic items too)

Does this require you to have an unused soul gem in inventory for it to work

Nope.

and how does it interact with a soul trap weapon?

  1. The soul trap weapon casts soul trap on the creature.
  2. The creature dies.
  3. 5% of the creature's soul is stored to the weapon.
  4. 100% of the creature's soul is stored to an empty gem.

Yes, that is 105% of the soul, which is awesome.

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That description seems off, or at least misleading. The full perk description is:

Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.

The Soul Siphon perk isn't meant to trap souls in the normal sense (like you would with Soul Trap), it's meant to be an automatic recharge for your enchanted weapon.

Skizzlefrits mentions in the comments how it works:

It would recharge the weapon for 5% of the amount that a soul gem filled with that soul would recharge. So this is a good perk to have at higher levels when you are fighting enemies that would fill grand soul gems.

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that calculation is slightly off... it doesn't recharge 5% of the weapons charge. It would recharge the weapon for 5% of the amount that a soulgem filled with that soul would recharge. so this is a good perk to have at higher levels when you are fighting enemies that would fill grand soul gems –  Skizzlefrits Nov 17 '11 at 21:25
    
@Skizzlefrits Ah, interesting: that makes sense. The description could be a lot clearer. –  user3389 Nov 17 '11 at 21:34
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Realistically: any weapon with 20 or more charges is self sustaining against enemies that provide souls equivalent to the one used to craft the weapon. Which is kind of amazing. –  LessPop_MoreFizz Nov 17 '11 at 22:30
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...provided that you one-shot them every time. If not, you're using more than one charge to kill them, but only getting one back when they die. –  Dave Sherohman Nov 30 '11 at 15:44

protected by kotekzot Sep 29 '13 at 17:59

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