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I have been attempting to earn the Best Defense achievement in StarCraft 2.

The Best Defense is an achievement earned during the third mission of the Wings of Liberty campaign: Zero Hour. The goal of the mission is merely to survive 20 minutes, while awaiting evacuation. However, the achievement is earned by destroying 4 Zerg hatcheries during those 20 minutes.

Thus far my strategies to accomplish this goal have failed. Has anyone devised a winning strategy to earn the achievement?

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For those of us who have yet to memorize every achievement, what does it involve? –  Raven Dreamer Jul 28 '10 at 13:20
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The Best Defense is an achievement in the third mission in SC2. The goal of the mission is merely to survive 20 minutes, to await evacuation. The achievement is to destroy 4 zerg hatcheries during those 20 minutes. And on hard, it's kinda hard to survive the 20 minutes. –  McKay Jul 28 '10 at 14:22
    
@McKay adapted your comment into the question. Now to try your suggested strategy from below. ;) –  ahsteele Jul 29 '10 at 1:16
    
1k+ views. Awesome. –  Mechko Aug 2 '10 at 6:29
    
@mechko I was excited to see that too. Looks like StarCraft 2 is doing wonders spawning the vast majority of the sites first Popular Question badges. –  ahsteele Aug 2 '10 at 13:58

5 Answers 5

up vote 24 down vote accepted

Build a refinery first, then add a bunker next to each of the existing ones by the bridges. Build a billion SCV's , a billion supply depots, and 4 barracks (one with tech and 3 with reactors). Tech barrack should only produce medics other three should only produce marines. Don't worry about stranded rebels, keep all troops near bunkers until about 9 minutes are left. Attack the Zerg base at the top left of the map with a force of about 30 marines. concentrate fire on Zerg troops until there are none then have half the marines fire at each hatchery. THE MOMENT you have destroyed BOTH hatcheries, immediately pull your troops out into the corner away from the Zerg base, do not destroy anything further. Keep building troops and after a few minutes send a second force of roughly 20 or so troops to meet up with the first force. The hatcheries should have respawned by now and you can go in and destroy them both with little resistence a second time to earn the achievement.

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Totally did the trick! –  ahsteele Jul 31 '10 at 6:03
    
Also helps to revisit when you have more tech upgrades –  ccook Aug 2 '10 at 11:31
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@ccook as discussed below I was under the impression that you didn't bring any tech upgrades with you to this mission. –  ahsteele Aug 2 '10 at 13:54
    
@ahsteele: You do, but (like all other missions) you only bring the upgrades/units that you had unlocked when you first beat the mission. –  BlueRaja - Danny Pflughoeft Aug 17 '10 at 21:36
    
Worked like a charm! –  Ivo Flipse Dec 1 '10 at 12:12

Hmmm. This is nothing like how I did it (didn't realize the hatcheries would respawn), but I'm not sure my method is the "best" method.

I pushed hard and took out the two hatcheries at the northwestern zerg base at around the 7-8 minute mark. If you get them that early, they're pretty weak. You need to make a strong effort to "save" the groups of medics and marines that pop up, and keep your troops out of the way of the random spawn waves...I walled off with depots, and used the mobile force to take down the waves.

Hitting the near left base after the 10 minute mark is not easy; you'll have a lot more troops to fight off, and your micro will need to be very solid. And it's a given that your main base WILL NOT SURVIVE so you're going to lose the mission. But there are two hatcheries there, which will take you to 4 killed.

Here's the kicker: if you kill the hatcheries, you'll get the achievement whether you win the mission or not. So if you're having trouble doing it as stated above, try it this way.

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Dave's answer is probably the best. Build 3 groups of marines/medics and attack the top left zerg base. There are 2 hatcheries there. Concentrate fire on the two hatcheries and pull out of sight. Wait a min or two and go in again to kill the respawned hatcheries. Attack any of the other zerg bases and you will find yourself wiped out easily.

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I didn't have enough of an army to finish off more than 1 sector of hatcheries, so I changed it up and attacked the 3 in the southwest first. This allowed me to reinforce my army with backup troops by the time the hatcheries were clear, and mega steamroll the ones in the topleft of the map with the combined forces. I actually cleared the mission too!

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This isn't an easy one to earn. It requires decent micro of your troops, while still focusing on the macro of getting more troops. There isn't much more to say besides "play well", but I'll give a couple of general strategy hints:

Get an SCV or two out by your front line to help with repairs. You should also be able to easily get the "don't lose a building" achievement at the same time.

Get 3 SCVs on each minerals. Get those minerals coming in as fast as you can.

You might discover that money is coming in faster than you're spending it, get another barracks to pump out more troops.

One of your barracks should have a reactor core, and the other a tech lab. 2 marines per medic. As soon as you've got a decent force, (which should probably be < 5 minutes), head out. I'd recommend going around the map in a counter-clockwise fashion, i.e. head out north east, rescue the first group of trapped units, then head in the general direction towards the second group of units, then the third, killing all Zerg along the way. New troops that you make should head to your group soon.

The enemy gets stronger as the time progresses, so the sooner you leave the better.

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When you replay the mission, do you get to bring tech (i.e., firebats, hellions, siege tanks, etc.) from future missions "back" with you? Something like that sounds like it could help. (Shrike Turrets + Perdition) –  Raven Dreamer Jul 28 '10 at 14:37
    
I haven't tried that, but I don't think so. They didn't let you in SC1, so new units seems right out, but armory upgrades might carry through. –  McKay Jul 28 '10 at 14:45

protected by jmfsg Sep 11 '10 at 12:40

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