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I already have Maurice Jondrelle following me. I'm avoiding spoilers, so I didn't know he was batshit crazy and attacks every enemy on-sight. Since I'm stuck with him, and since I'm a sneak archer who can't just kill everything before he blows our stealth when I'm trying to hide from suspicious enemies, how can I keep him (and me) alive on the road?

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Words cannot express how much I approve of this title. –  Ben Blank Nov 19 '11 at 0:56
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I wish I could have thought of a way to make it a question, but the title demanded to be written that way and was having none of it. –  SevenSidedDie Nov 19 '11 at 1:21
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Why not let him just die? I shouted him off a cliff! –  chandsie Dec 5 '11 at 0:51
    
I killed him. Just so he would stop getting me killed. –  user16216 Dec 9 '11 at 23:19
    
I didn't want to kill him because he changes the quest ending. –  SevenSidedDie Dec 18 '11 at 7:40
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7 Answers

up vote 9 down vote accepted

If you enter setessential 1C605 1 in the console, he won't be able to die.

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I know I'm about 2 years late, but for anyone who may need some more advice, I had found eldergrove first THEN I had started the quest, far easier to get him there.

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Specifically, why did that make it easier? –  SevenSidedDie Oct 26 '13 at 2:00
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I already finished that quest without this npc, he never even approached me, so you can just kill him as others have mentioned (or let him die). However, one person mentioned that he was using an axe at one point, so maybe with a high enough pickpocket skill, you could reverse pickpocket some good armour and a weapon into his inventory?

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I found that going off road was helpful as it avoided most trolls and bandits. With that said, he only just got to that tree alive.

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To get Maurice to Eldergrove alive, the biggest challenge was the bandit towers. I did not know to clear them out in advance, because I had no idea what a huge liability Maurice is. (Do you know he even gets nasty when you use Healing Hands on him?) So what I did was sneak as close to the bandit towers as I could get, then sprinted. I headed for the nearest landmark past the towers that I could discover, which was not too far at all. Then as soon as it showed as a discovery, I used fast travel: once away and once back, to make sure Maurice and Lydia showed up by my side on the far side of the bandits.

There was also a pair of dragons haunting the Eldergrove entrance itself, but far enough away that when I stayed in sneak they and Maurice managed not to see each other.

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mm he didnt mind me using Healing Hands on him, maybe he just really doesnt like you :) –  TrewTzu Nov 30 '11 at 3:40
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In the end I needed to use the console to offset his suicidal lack of tactics and keep him alive. I clicked on him with the console open (to make his actor number the active one) and typed:

  setav health 100

This seemed to keep him in decent health for the rest of the trip, including a dragon attack. By the Nine Divines, he tried to box with a dragon...

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Perhaps he's simply embracing Kynareth's teachings… death is a part of life, after all. ;-) –  Ben Blank Nov 30 '11 at 1:26
    
too bad he isn't marked as an Essential NPC, Otherwise I would be all for him battling a dragon. –  alexanderpas Dec 5 '11 at 0:27
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At one point while I was escorting him he had an axe in his hand... I have no idea where he got it from because he usually just punched everything else. I've finished that quest now and didn't try this, but you may be able to trade some weapons with the fool like with other companions. Worth a try.

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Can't trade with him, can't ask him to stay put. Talking to him, he just replies, "How much farther is it?" He's following you, but he's not a full-blown companion. He's just a suicidal escort quest NPC. –  SevenSidedDie Nov 19 '11 at 0:38
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"How much farther is it?" –  alexanderpas Dec 5 '11 at 0:28
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protected by Community Dec 27 '11 at 21:31

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