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I know that burning enemies take extra damage from after burn, but how much damage does after burn deal?

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The 'extra damage' Burning enemies take is not a bonus to further attacks against them while burning. It's a small damage over time effect. – LessPop_MoreFizz Nov 19 '11 at 18:11
I doubt they made that large of mistake in their description, plus I know certain fire spells do more damage when the enemy is burning. – Domocus Nov 19 '11 at 18:25
They didn't make a mistake in their description. You're just reading it wrong. Enemies on fire take extra damage. Beyond the direct impact of the spell, they take extra damage over time. – LessPop_MoreFizz Nov 19 '11 at 18:28
I've looked around online, and the extra damage does refer to the the afterburn damage. Their description isn't wrong, it's just vague, hence the confusion of both myself and @Domocus – Wipqozn Nov 19 '11 at 19:29
@LessPop_MoreFizz you just blew my mind! Whoa! – Raven Dreamer Nov 19 '11 at 19:30
up vote 4 down vote accepted

From looking at the Creation kit, the fire spells have 3 attributes that determine after burn damage.

  • Taper Duration: How long the damage lasts.

  • Taper Weight: Multiplier of initial damage.

  • Taper Curve: This one I'm not sure of, but it's 2.0 for all of the fire spells. From playing around with it, higher numbers cause the afterburn damage to fall off faster. Negative values cause it to increase over time.

Interestingly, all spells except Wall of Fire have the same taper weight, .3. Wall of Flame has a taper weight of .5.

There is some curve that we can use to describe the after damage of each spell. For most of them, it's going to be 30% of the damage done, decreasing over time by some unknown (but constant across all spells) amount.

The burn duration of each spell is listed below:

  • Flames: .1 Seconds
  • Firebolt: 1 Second
  • Fireball: 2 Seconds
  • Incinerate: 1 Second
  • Fire Storm: 4 Seconds
  • Fire Rune: 1 Second
  • Flame Cloak: 2 Seconds
  • Wall of Flame: 2 Second, .5 Weight
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Through my experience and no other sources I would approximate the extra damage done is 40% of the spell as a damage over time that starts after you stop using the spell. Many people have reported using Flames on and off will do more damage.

It seems that you do 12 damage per second and release, afterburn takes effect and does 5, and then immediately after you stop Flames you start again, so that you are doing the regular flame damage while your afterburn is in effect, then release and start another afterburn effect. Other people and I have experienced the enemies health bar go down significantly faster than just holding down Flames continuously.

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