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As Minecraft has gotten its full release I'm working on a server for the local scouting group. I'm a system administrator and developer and used to host HL2 servers.

While the Minecraft single-player client has an option to turn on (or off) buildings and structures, the Minecraft multiplayer server doesn't seem to have one?

Is there a way to turn this on?

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The default server settings are automatically on. I don't know if there's any way to turn it off. –  Kort Pleco Nov 21 '11 at 8:00
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2 Answers

up vote 10 down vote accepted

A server-setting was added in 1.1 to control this. If your server.properties contains

generate-structures=false

before you generate the world, and there will be no structures. The default is true, so to turn it on instead you just leave that setting alone.


An alternative answer that works for all versions:

The flag is stored within the world's level.dat, meaning you can generate a world in single-player with structures disabled and then move it to your server. This works generally, and is the easiest way to do it prior to 1.1.

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There also is a way to edit your existing world. You can use the NBTedit tool (here) to edit the level.dat file.

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level.dat doesn't exist until the world is created, at which point structures may already exist and editing it won't remove those. (Consider the example of a village right beside the spawn point.) –  SevenSidedDie Sep 5 '12 at 20:53
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