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I just wanted to know if the bonuses translated to dual-wielding as well, or is it pointless to even get if you aren't going to only use one weapon at a time?

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The perks that do not apply specifically to dual wielding apply to attacks made with two (2) one-handed weapons, one (1) one-handed weapon and/or one (1) one-handed weapon and one (1) shield. The dual wielding perks give those fighting with two weapons additional bonuses to compensate for the lack of defensive shields/magic. Two weapon fighting is all out offense and receives all of the benefits from the other perks found in the one-handed tree.

The only "exception" to this might be Critical Charge as I seem to attack with only one of the two weapons I have equipped. It gives you a nice movement and damage bonus though, so I still think it is worth taking as a two weapon fighter.

Side note: I highly recommend taking this perk because the decapitate animation is both cool and satisfying.

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Thanks. More explanation than I needed, but I genuinely appreciate that. Didn't want to waste a perk if it didn't actually do anything when dual wielding. Glad I can now have a 75% or more bonus to my power attacks, or what I call "rushes." –  Kyo Nov 29 '11 at 16:24
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More supplementary information: I haven't officially tested this but it feels like dual wielding with 1 dagger and 1 (any other weapon) gives you the power attack speed of the dagger. There is a noticeable differnece in attack speeds between daggers and maces (daggers being much faster). –  Bravo840 Nov 29 '11 at 16:28

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