I want to play Quake in its (not so) original realm, but I have a problem. I cannot play with sound because my BLASTER environment variable (found in readme.txt) is incorrect.
What's correct BLASTER variable value for Realtek High Definition Audio?
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I want to play Quake in its (not so) original realm, but I have a problem. I cannot play with sound because my BLASTER environment variable (found in readme.txt) is incorrect. What's correct BLASTER variable value for Realtek High Definition Audio? |
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I found a good reference to what the BLASTER environment variable is looking for at this link. To determine these parameters you're going to have to check the set up of your card ... this was always the hardest part of getting these games to run correctly. Alternately you could load Quake in DOSBOX and not worry about it.
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While you could probably solve this particular problem and get a little bit closer to running Quake, you're likely to run into further problems later on down the road. It's a lot of work that can be easily avoided! I'm going to suggest trying one of the many Quake clients that have been updated since the open source release of the Quake engine years ago. There's probably at least one that keeps the same graphic quality as the original Quake, although if you don't mind it being a bit fancier, that's certainly possible as well. They all should support the levels/enemies/etc of the original Quake, and you'll need the PAK files that came with your original release in order to play them. DOSBox is probably a good secondary app to look into, if you're a bit more interested in playing the game in all its former DOS glory. |
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I would suggest downloading WinQuake from id Software's ftp site instead.
Granted, WinQuake was released in 1997, so no guarantees that it will still run. WinQuake requires that you already have Quake installed to run (just like QuakeWorld or GLQuake). |
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best bet is to buy a soundblaster 16 card. can find em for like 5 bucks, most of the ones left on ebay are actually only emulations of opl3. if you own a laptop though you're basically screwed. wavetable synthesis ruined video game music and put the tracking community back a decade. |
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