⚠ Spoilers ahead
My usual route around the first part of the level is: (
× mark doors that get me killed)
Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE ↕ ↓ Gold Gold Items ↕ ↓ Store ← Elephant slug ← Jelly × Centaur warriors → Bee × ↓ ↓ S Items Oklob ? Tr o ↕ plant ap Shop ← n → Rock troll → Shops do × j or Giant eyeballs a Invisible baddies ← sp Shining eyes × ↓ id Jackals Gas spores Pulsating lumps ← er ↓ Gold+Itemsn Ghouls + gt eyebl ×4 Shops ↓ ↓ Shop galore!
As you can see, I'm pretty much stuck at the Jelly room.
- Sonja is pretty much certain death: the son of kobold can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.
- The kobold demonologists are even worse, with or without some source of warding. Demon spamming for the lose.
- The two centaur warriors also can make a very short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.
What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?