What's actually improved in Starcraft 2 compared with the original? Except graphics and marketing.
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Although this is somewhat subjective, i will make a list of things that i like more on SC2 than on SC1. (Warning, spoilers might be found here!):
I think thats it, there are more things which i think are better, but they are really too subjective. |
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Love the units. More units, and more challenges makes multiplayer more tactical. Different builds and "plans" put together in 2v2, 3v3 or 4v4 are what makes it for me. A buddy and I have a build where I mass phoenixes (AA) and he masses Colossi. Thus, he owns the ground, and any air I can own as well. I'm not sure if Starcraft 1 had leagues (Bronze, Silver, Gold, Platinum, Diamond, Masters, and Grandmasters), but it's fun to strive and ladder hard to make it to the next league, and show off. The campaign is way easier to follow. You actually know what is happening to the character, like "Hey, Zerg is infiltrating a planet, let's protect the people", and not "Ok, I'm gonna kill the Gross Thingys, and then next mission I'll kill more". |
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I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.
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For me, two of the most notable difference is the incorporation of convenient micromanaging features from Warcraft III, such as autocast and smartcast abilities (though to be honest the medic's "heal" from the original Starcraft was also autocast), and a more pronounced difference between the races. Micromanagement featuresAutocast allows you to toggle abilities that will be used automatically when necessary (such as heal, repair, build interceptors). Smartcast means that when multiple units of the same type are selected and an ability is used, only one of the units will use the ability. Casting separately was one of the most difficult SC1 skills, now it's completely unnecessary. Priceless for force fields, storms, and for building units when multiple buildings are selected. Finally, larger control groups and icons for control groups also help make things easier to manage. Race differenceThe original Starcraft already featured significant differences between the races, and Starcraft II builds on these differences. Creep is more important to Zerg because of the speed bonus; pylon placement is more important to Protoss because of the warp-in capabilities, etc. They also accented the differences by introducing different macro-enhancing abilities - the chrono-boost, mule and the queen's larva-spawning all help with macro, but each in a completely different way. |
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In addition to all of the great things already mentioned:
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Finally support for higher resolutions! I have serious trouble managing the game on the old school 800*640 type resolution. Also the managing of units became a lot more user-friendly. |
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