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I'm struggling to play Talon effectively.

I'm looking for specific information on how to:

  • Lane properly
  • When to engage in a fight
  • What item build orders are most effective

Any specific information relating to these bullets would be greatly appreciated.

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4 Answers

up vote 10 down vote accepted

Lane Properly:

Talon is very good at farming. Level up his rake(W) as fast as possible to 5. This can essentially one shot a minion wave. Many people at lower levels do not understand the importances of balancing harassing with farming. Farm up well early game, dominate late game.

If Talon is laning with a partner, choose a partner with good crowd control. Talon can easily harass with his rake while still farming. Just use it while the enemy is standing by the minions you are trying to kill. When an enemy is low enough, get the partner to stun or snare and you can cutthroat in and use to burst to bring down the enemy. Note that cutthroat will not only increase your damage but silence the enemy so that they cant ghost/flash or use one of their spells to escape before you kill them.

If talon is laning top solo, once again focus on leveling up rake and farming with it. But with talon being alone he can harass more aggressively by using cutthroat to silence the target, use your skills and run away before the silence ends. This usually results in you dealing a lot of damage to the enemy than they can retaliate with.

When to engage:

I assume you mean in a teamfight. There are two ways to play talon in teamfights. The first way is to play like a normal assassin and stay behind your team hidden. Only when the team's initiator(tank/offtank) go in and the fight has started so you go in and focus their ap carry. I say this because talon has a silence which will prevent their ap carry from doing any damage.

Another way to play him that most people are usually reluctant to do is be the initiator. This will work really well if the opposing team does not have too many stuns and/or do not have oracles. You basically cutthroat into their ap carry and immediately ult to stealth. This will cause them to immediately switch to another target(preferably your tank/bruiser who has come in by now). A benefit of this is, you get to damage everyone with the beginning of your ult AND the end of your ult.

Build:

Talon is as I've said before a burst assassin. He bursts and then runs off. So if anyone ever tells you to built attack speed on him. DON'T. Build pure AD and armor pen on him. You shouldn't have to stay and autoattack because any tanky AD DPS can kill you in a toe to toe fight

I would start with dorians blade first. At first recall, hopefully enough gold to buy a pair of boots and the brutalizer. Next built the boot into Ionian Boots for the CDR (Once again berserkers's attack speed is less desirable compared to CDR where you can burst more often), and start of the blood thirster. Then i would finish the brutalizer into Youmuu's GhostBlase and bloodthirster. Afterwards i would built last whisper (that 40% armor pen is OP!) Infinity Edge and Another Blood Thirster to finish.

Runes: When runing a champions there are two things to keep in mind. Do you normally have trouble early game and would like a early game advantage or do you do well early game and want to have runes that scale really well into late game.

If you do not do very well early game and need all the advantage you need, then build flat AD Marks. But if you do well and want runes to scale better late game, built Armor Penetration Marks.

For Seals, I would take flat mana regen(replenishment) because talon is pretty mana starved early game if he wants to farm well and still harass.

For glyphs i would take flat cool down reduction.

And for Quintessances, i would take Armour Pen.

Masteries:

With the new change to the mastery trees, assassins like Talon can rejoice! I won't tell you exactly which to put points into but focus on the offensive tree for assassin champions like talon who focuses on burst.

Summoner Spells: The two I would recommend is: Ignite and Flash. Flash is of course one of the most powerful summoner spells there is. This can be used both offensively and defensively. If the enemy is just out of reach of your cutthroat and you can't jump to them for the finishing blow, flash will close the gap between you. Or defensively you can use it to create a greater gap between you and your enemy OR flash over a wall. You do not understand how many times that has saved my life.

Ignite's DOT and his Q's DOT does a surprising lot of combined damage. In addition ignite will reduce the amount of healing the opponent have/gets. So if you are laning against someone with heal or a lot of life steal, ignite will make you laugh gleefully as they die because they can't heal themselves from your burst.

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Great answer, some advices on rune / masteries will make it perfect ! –  astryad Dec 7 '11 at 16:57
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I would like to add, that instead of ignite, exhaust is also a very good summoner spell for him, since his passive is that he does more damage when a person is slowed. –  Lyrion Dec 8 '11 at 10:50
    
That is a very valid point. And the fact that exhaust can be used defensively as well as offensively where as ignite is purely offensive. –  Jay Dec 8 '11 at 15:12
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Have a look in the top rated Talon guide on MobaFire, the second rated Talon guide on MobaFire or the top rated Talon guide on LeagueCraft

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We usually provide at least some context for links and give some hints or citations in case the linked site becomes unavailable. –  F.S. Dec 7 '11 at 9:50
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Talon is essentially an assasin so you should play him that way. Early game he deals a lot of good burst damage so playing a little agressivly with a good lane partner can be very beneficial, get some early AD to make him hit hard. I would suggest dorans blade for surviavbilty and damage. Mid - game he tends to become a bit squishy in lane so start ganking enemy lanes using your ult offensivly and defensivly. Late game in teamfights you want to be somewhere hidden, close but not to close to the team. You want to be able to get in and take out their squishy dps and casters. Properly executed you should be able to deal substaintial damage to multiple squishys then ult to escape/finish them.

As far as items go I would suggest ALWAYS get a bloodthirster and yomumums ghostblade. As far as the rest you can base it on your enemies. If they are stacking armor, armor pen would be suggested, if they are mostly squishy dps then get some attack speed and lifesteal for the survivability.

As far as runes I would go for armor pen marks, armor seals, any glyphs and armor pen marks. The armor pen will add a lot of damage on low armor squishys and the armor seals will give you a bit more heartyness early game for laning and harassing.

Also check out MOBA fire and other build sites as stated already, they are great sources for champion opinions, I personally like to use them as a reference, but everyone plays a little differenlty so I would NEVER advise copying them exactly. LoL is dynamic so one build doesn't fit all situations.

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You should start with dorans blade, then you have to buy boots of speed, then you should turn it fastly dameging boots and bult thister tan infiniti edge and black claver thrn youmunus blade q-e-w-r-w-r :d

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