I'm trying to create the first set of potions described in the Skyrim Wiki Guide for hugely improved items using the trick with maxed alchemy, smithing and enchanting. According to the guide, the first set of potions should have a 25% increase in alchemy without wearing any gear at all.
In my case, though, I have to wear 4 pieces of armor with 20% increase in alchemy to make potions that have an increase in enchanting of 22%! Then, if I use the potions to create new alchemy enhancing gear I only get a bonus of 22% to my alchemy on each piece which isn't enough to make new enchant potions that are any stronger than the previous.
I tried to get around this by using an exploit (which I normally try to avoid) by enchanting a falmer helmet and a circlet along with the glove and ring and amulet with enhanced alchemy. This allows me to make enchantment potions that have 32% on them which is supposed to be the max. This sounds like good news but when I use the potions to go create the final set of gear that should have a value of enhanced alchemy 29%, it's only at 23%!
Finally, to top off my frustrations when I create the first piece of gear with the 23% increase in alchemy, the next piece of gear I make will only have 15% even though the enchant potion is still active.
This is an extreme bug and I have no idea how to possibly fix it. I tried using the console to remove all my perks and then re-add them in the correct order to make sure that my perk values were all correct in case that was the problem and the same thing occurs anyway.
What can I do to fix this issue?