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Many of the perks have a damage requirement to be leveled. For example, to level demolitions you need to deal 25k explosive damage. Does overkill damage count for this? For example, if an enemy has 50 health left, and I use an attack which deals 100 damage, will 50 points of damage be added to the level requirement, or 100?

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It does not sadly. You only get credit for how much health the enemy has, not how much you did. Once you have gotten their health to zero, any damage that exceeds that amount would be lost to credit. For example, a clot has, let's say, 100 health and you shoot a grenade at it doing 200 damage. You would only get credit for the 100 health the clot had.

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Ah, damn. I was hoping that wasn't the case. Also, what are you basing this on? Do you have a source, or personal testing? –  Wipqozn Dec 11 '11 at 2:03
    
I don't actually know if this is true, but I certainly would have suspected this. Otherwise, you could simply power-level your Demolitions perk by hammering Clots with explosives. –  lunboks Dec 11 '11 at 2:04
    
@lunboks yeah, I've suspected this was true as well, but I wanted confirmation. –  Wipqozn Dec 11 '11 at 2:04
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It was from some testing I did. As a Support Specialist I did a Beginner Short game and did my best to keep track of what all I killed then added up the total health and compared it to what my perk progress was before and after. Was roughly the same. It isn't easy keeping track of so many dead things when they are trying to eat your face. :) –  Doomy Pie Dec 11 '11 at 2:10

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