I am at 20points with zerg research and i need to choose between ships/vehicles that can self heal or special units starting with 100 points and extra energy.
Is self heal any good? How slow is it? do i get more then 1 hp per second?
|
I am at 20points with zerg research and i need to choose between ships/vehicles that can self heal or special units starting with 100 points and extra energy. Is self heal any good? How slow is it? do i get more then 1 hp per second? |
|||
|
|
For the most part, I didn't need extra energy. I never run out of energy as a medic, and that's the energy unit I had used the most up to that point, and Self heal seemed awesome. So that's what I picked. As far as exact numbers, I'm not sure what it is, and which difficulty level are you using? |
|||||
|
|
The only things I found really useful are the science vessels, auto refineries and combined reactor+tech. Since the science vessel heals mechanicals, I went for extra health and energy. |
|||||||
|
|
In the campaing I did first the missions about the settlers and quickly ramped zerg investigation. Later in the game, some missions require you to attack with limited resources, and having the autohealing meant I could move a heavily damage vehicle out of the front line, wait some time and pull it back in. Not a deal breaker, but made some things easier than I expected. As for the extra energy, I don't micromanage, so I prefer global automatic features than specific attacks which I may forget to use in the heat of the battle. |
|||
|
|