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Cowardly templar den captains keep getting the better of me and escaping into hiding before I can catch up with them. Then the game tells me to "wait until tomorrow", but when is tomorrow, exactly?

How can I track the passage of time? Give or take, how long is an in-game day in real time terms? Better yet, is there a way to skip ahead to "tomorrow" without actually waiting?

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I think an in game day is an hour in real time. Pretty sure there's 3 bank deposits per in game day, and they're 20 real minutes apart. That'd be an hour.

Some missions seemed to skip me ahead in time, though I'm not sure about this, I've only played it through once. I know when I let a captain get away, I'd just go play some story missions until he came back. You do get a message when they return, as the fella above said.

To stop captains getting away, I think it's best to take over the entire roof area around them. Kill every guard with assassin's signals, knives or crossbow(without being seen). Then stay on the roof until you've found him with eagle vision, and can get a clear shot with the hidden gun. Most guards run away after you kill him, so it doesn't matter that they hear the shot. Don't forget to search the captains body too, they have a good haul.

If you're still having trouble, you might consider saving the game before atempting to kill a captain, then reloading if you fail. Though I think you should be alright if you kill every roof guard and just be patient.

Edit - I tried to edit this last week, but it seems it wasn't accepted by peer review or however it works...anyway, when you want to save the game, just check your assassin pigeons, or craft bombs, or buy something. The auto save goes off whenever you do anything, pretty much. So just take advantage of that.

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I didn't think the game supported saving on demand and only did autosaving, at least on the Xbox. Did I miss an obvious "save" menu option? – Adam Dec 18 '11 at 20:29
@Anna, you didn't, unless I did too... – hairboat Dec 22 '11 at 14:34
I have approved an anonymous edit on this post which appears to be made by domesticatedApe. In the future, if you log-in (even if you're unregistered!), you can edit your post without having to get it approved. :) – Raven Dreamer Dec 30 '11 at 6:32

You can tell the passage of time in game (and IRL!) by looking at the day cycle, when you see a night cycle into day, you'll know a new day has started, you'll usually see a notification that den captains has returned to their posts when this happen.

I believe certain parts in the game between missions stop the day-night cycles, I can't confirm this 100% but I have had a particularly long night in the game at one point. I don't know the real length of a day in the game, I believe it's around the 20 min mark, and I don't know of a way to skip time, it's one more of the ways the game tries to make itself longer.

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Certain missions take place during certain times of day, too - so I can start a memory at dusk and have it suddenly be noon, because that's what time it is in the memory. Not sure what that does to the clock outside the memories... – hairboat Dec 22 '11 at 14:35

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