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The player can now place and jump to a jump beacon inside the sector rather than the gate. Can other player owned ships jump to a beacon? What about NPC ships?

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I read this as "jump bacon" – user9983 Dec 19 '11 at 3:18
@OrigamiRobot sounds yummy – l I Dec 19 '11 at 13:52
Woah! did not know we could place jump beacons. Was it the new update? Anyways this is good to know. – Samyam Dec 17 '12 at 14:01

I can order my ship to jump to a beacon exactly the same as to a gate. Not sure about NPC ships, though.

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what about your commercial agents, will they use jump beacons automatically? – l I Dec 26 '11 at 1:10
@yx.: Hmmm, I'll observe – Violet Giraffe Dec 26 '11 at 6:25
I have a strong hunch AI ships will use beacons as well. – kotekzot Dec 10 '12 at 19:14
@kotekzot it may not be an issue with AI ships as I've observed them jumping into random positions at will, but I would really like my agents to be able to jump to a beacon that's near a complex rather than a gate and having to traverse a long distance before docking. – l I Dec 10 '12 at 21:15
@spartacus I haven't played much of AP, but a lot of R and TC and i don't remember regular ships jumping into a sector not through a gate. Does this happen in any particular situation? – kotekzot Dec 10 '12 at 21:34
up vote 0 down vote accepted

It seems that when you order your ships to jump and fly to position, they will use any available jump beacon. However, your CAG and CLS agents will stupidly ignore jump beacons and use jump gates instead.

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