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I'm trying to improve my AOE3 skills with the British. What are some good build orders that play to their strengths?

i.e. a rush tactic? or a tanking tactic?

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8 Answers 8

The British Black Watch Kick.

Takes advantage of the British strengths to get the economy up and running very fast.

Direct from the guide, the different strengths it plays to:

  • The 2 falconet card, an excellent card indeed.
  • The opportunity to create 8 Black Watch highlanders from the church VERY quickly. Highlanders are great anti-cav units and all-around bruisers.
  • The Black Watch are delivered in seconds, unlike conventional mercenary shipments, which take 1 full minute.
  • The Thin Red Line is also available from the church.
  • Excellent economic recovery due to the manor boom.
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The way I play the British is for a really good long term economy. It is really easy to get settlers with the various cards and building houses, so you make sure to build a lot quickly.

At the beginning of the game put one settler on gold, two on wood, and three on food. Use all your food for a while on building settlers and put the settlers you make on wood and food. Make houses pretty much whenever you have a good amount of wood, and once you have about ten settlers, save up some food to age up. While you age keep building houses to get more settlers. This way you should start age two with a much better economy than anyone else. I'd suggest playing on a no rush game for this strategy to really work.

During age two keep building settlers, add some mills, and get upgrades from the markets. You'll have to put more settlers on gold and wood at this point. Build a barracks or two, but don't bother building guys.

At age three build a fort for defense and start massing musketeers, especially with the thin red line improvement. Add a couple artillery and you should be good. Also, rockets are awesome, and with the cards, they're pretty easy to get.

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I find it easiest to really kick start your economy by aging up quickly. I gather all the free materials first then send all my villagers to hunt. As soon as I get 800 food I age up and begin putting villagers on wood to make houses. It's the tastes way to make more settelers especially with the Team Houses/Manors build faster card, so I usually play that one first. After that I try to research all the upgrades for Econ as I can and put about an equal number of villagers on each resource depending on my needs. Once you do this your economy should really be booming, I usually have about a dozen settlers on each resource, and the military part falls right into place as you can mass produce a lot of anything with your massive economy.

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Throughout history, Britain was known for her fleet. So I found that it is an instant win if you use Zar's economical method on say, Caribbean or Amazon. On either one of those maps your naval power (greatest strength due to the high economy) will be at the front of your force, and not just support or secondary. I have done that many a time and the only tine i lost was just recently when i got preoccupied by my economy and didnt make ships fast enough, if you use this strategy be careful because you are pushing only in one direction, which leaves you vulnerable to a small invasion force unless you build extremely close to the water so your ships can protect your buildings. Good luck!

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A strategy I use that works very well is building as many manors as you can right away. After every manor you build, you get a villager. This is a great way to get free villagers. Send half the villagers to wood, a quarter to food and a quarter to coin. Always have your town center spawning villagers, this helps with economy greatly! To have an amazing economy, have 30 villagers on wood, food, and gold. My favourite army type to use is the Hussar's, they are all around great.

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These other strategies are okay. Here is what I do:

Send all villagers to food at the start except for 2 to gather crates and build houses. Those two cut wood and build houses when they can. Do not mine coin in the first age, thats just silly. Keep making villagers until about 17 or 18, age up with the 500 food opinion. Send all but 3 villagers to wood and 1 on coin (2 on coin depending on how much you started with). Buy the market and get the wood upgrade, make more villagers and send them to wood. Every 135 wood build a new house. After a few minutes youll be at 20 houses and have 20 free villagers. Do from there what you wish but using this you can really boom quickly.

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Put all vills to food. When you have 17 vills age with 500 food, put all but 3 vills on wood, put those 3 vills on food. Herd animals toward you. Make 2 manors, put new vills on food. When you age, make a vill and a barracks. Put 4 vills on gold, rest on food. Keep making vills the whole game, put mainly on food. Start making a lot of muskets. Ship 700 wood. Make manors. Keep making muskets and vills, put around 2 more on gold soon. Ship 5 vills. When you have 20+ vills on food, have 8 on gold. Ship 600 wood. Make houses and another barracks or stable. Win the game.

This is a very competitive strategy online.

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The best way I have found is to create many villagers and set them all to gathering wood.

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5  
Could you expand on that please? Your current answer is very vague. When should he transition out of this? Should he build any military units? Why is this strategy "the best way [you] found"? –  Wipqozn Oct 16 '11 at 12:45

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