In Defense Grid: The Awakening, what level and tower build order/strategy will allow me to easily get the Flurry achievement, which requires me to get a gold medal on an adrenaline challenge mode?
You should have +50k money by now and getting massive interest.
Add some temporal (bottom middle and top left and middle) and motar tower (right middle and top right) where needed and end with ~50k money
My this works out:
Laser towers are extremely effective and cost efficient against the types of enemies that map.
You can get up to a lot of money very quickly as you need very view tower and
Small screenshot to show this off. The three laser towers that get you through the first 10 rounds are already placed.
I did it on the map called Ancient Research since its the earliest map with an adrenaline mode.
I started out upgrading the little maze area in the northern corner with a flame turret in the middle and a gun turret next to it. Don't upgrade them until round 1 (for interest) and then bring them both to yellow. After that, sit on interest until you see enemies start to reach the core, then place a gun turret next to the other 2 and upgrade that.
The next area to focus on is the cluster of 4 closest to the core. I put a temporal and command tower there along with a meteor and cannon. You'll need that command tower as later missions involve stealthed units. Putting it earlier also gives you a little credit boost if you upgrade its coverage area.
Once those are all nice and upgraded, just start spreading out with more gun, meteor, and cannons and you'll be fine.
Here is my final layout:
I did this on the map: Standing Order
Notes About Adrenaline Mode: When I first read this, I thought it meant the waves happened closer and closer together. That isn't true. What actually happens is that the enemies base speed gets faster and faster.
This means you want towers that can deal their damage quickly, and with a pretty sizeable range. This means Cannon and Meteor Towers.
I started in the lower righthand corner of the map, first mazing with gun towers, and getting the command tower to level 3 ASAP. I had this setup by about wave 15, and spent the next 35 waves alternatively mashing F and upgrading towers.
Level 3 command towers give you a huge boost to your salvaged resources (and consequently, your points). At the end of the game, Interest alone was giving me ~400 resources each tick. And those points add up fast!
When you're allowed to sit back and collect interest for 35 waves... the score gets very massive, very quick.
go to the third story level, and pick adrenaline. You should only need to build gun, laser, inferno, and temporal towers. Start with the first build area on the path, build 4 guns and 1 laser turret leaving one spot blank for a temporal later. Upgrade only when you need to hoarding your money to maximize interest. At the second build position I like ot put one laser and three guns. I skip the third one leaving it for last, and build an inferno tower on the corner with gun towers around it (may want a temporal tower here). Always remember to build or upgrade at the last possible minute, and upgrade before building more if you can. Any spaces I didn't mention should be fully upgraded gun towers around wave 25. Doing this I got a score of 147736 when the medal only requires 100000.
Just saw the post above mine. Great guide, I should mention that command and meteror towers are almost never worth they're cost though. Most levels can be done with only gun and cannon towers for damage, with maybe a laser tower for faster enemies and a temporal tower at choke points. This reduces tower cost and increases score (less spent => more hoarded => more interest).
I placed the corner build down first them the lasers and update the lasers when I went up to 2K then I placed down the 3 guns(Far Right) after that when I went up to 5k then I then added into the top left a metor cannon and finally a temporal. in the bottom left I had the normal laser in the same place then a metor temporal and a flamer just to keep things rolling I ended up with 120K. 8D