So what's the fastest and most effective terran rush in SC2 ?
I tried building reapers fast, but most of the times I get owned, especially by zergs :s
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So what's the fastest and most effective terran rush in SC2 ? I tried building reapers fast, but most of the times I get owned, especially by zergs :s |
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Against Protoss, your best bet is the 1/1/1 all-in.
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A 6- or 3-Rax all-in rush is what you're looking for...simple, fast, cheap. http://wiki.teamliquid.net/starcraft2/6Rax_Allin the 6-rax produces an obscene number of marines very early on, and while it does do damage to your own economy, you can transition if need be, should you do equivalent damage to your opponent. http://wiki.teamliquid.net/starcraft2/3_Rax_All_In The 3-rax relies on using the supply depot drop-down as well as using scv's to tank damage, and therefore is the very definition of all-in...should you lose your push, there's no coming back. |
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Semi-mass Marine Marauder Medivac will be your best bet. Convert to really mass (200/200 supply) if game gets a little long. You should have an army similar to this:
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Something I've found to be fairly effective is a 2 reaper rush.Drop a tech lab before my first marine (assuming I've scouted their base already and know I won't get 6 pooled or something similar) and get 2 quick reapers. I don't train another reaper the whole rest of the game - that rax just trains marauders. A second rax goes up with reactor, and a third, fourth, etc... keep pumping up the rax. The two reapers, as soon as they're both up, go off to hit the opponent's mineral line. Best expected scenario, they were busy/slow to respond and you get 10 or 12. Certainly worth it, since you were going to pump marauders anyway. Typical scenario you get 5 or 6 before their army forces you back - still worth it in my books. Worst case you get spotted before you hit the mineral line. At this point you can hop back down, micro around (split them up if you need to) and scout their base. Might as well... If I take out 7 or more workers with the 2 reaper rush, I can always get my expo up 2 or more minutes before my opponent. If they made it out alive (I never engage the army unless it's 1 zealot or 2 lings) then they can also go with my first push of 8-12 marine/marauder. It's not an immediate game winning rush, but it's fast and effective. You're looking at something like
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