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So, I have brought 3 followers to the blades I then was asked to kill Paarthurnax. If I don't kill him, the blades no longer speak to me.

I've finished the main story line.

At this point, do I gain anything from killing Paarthurnax, will I be able to have all my followers hang out at the temple? Is there a way to actually bring the blades back up?

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Name names. Don't skirm around the point. –  badp Dec 26 '11 at 14:42
    
since this one was asked first, we should go close the other as dupe: gaming.stackexchange.com/questions/44633/… –  z ' Jan 15 '12 at 4:34
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Aside, the Paarthurnax Dilemma mod gives you the option to spare him and argue the case for mercy to the Blades. –  SevenSidedDie Nov 12 '12 at 0:48
    
@spartacus The other question has a much better answer, though; we should either migrate that here or close this one as the dupe. –  Michael Edenfield Dec 15 '12 at 18:56
    
@MichaelEdenfield we should just flag this and get a mod to merge the 2 –  z ' Dec 15 '12 at 21:48

4 Answers 4

Here are the advantages/disadvantages as shown on UESP:

If Paarthurnax dies:

  • Arngeir retracts the Greybeard's hospitality, and it is no longer possible to ask him for the locations of Word Walls .
  • Paarthurnax will no longer be around to provide meditation bonuses to certain Shouts .
  • The Blades will welcome you once again, enabling the completion of Delphine 's recruitment quest.
  • Esbern will offer to take bones and scales in order to create a potion which grants a powerful permanent bonus to damage versus Dragons (currently, however, the potion is bugged and does nothing).
  • The Greybeards will not host a peace treaty, making the Civil War questline mandatory to complete in order to proceed with the Main Quest (if Season Unending has not been completed and the Civil War questline has not already been completed).

If Paarthurnax lives:

  • The quest will never disappear from the journal, and the dialogue options concerning the player's decision will remain for all the characters concerned. (This may be a glitch, as Paarthurnax is labeled essential after the Main Quest is completed). (Edit: Tell the Greybeards you wont kill Paarthurnax to remove from journal. Works sometimes, but not every time.)

  • Arngeir will still disclose the location of Word Walls.

  • Paarthurnax will still provide meditation bonuses for Shout words.
  • Paarthurnax will appear for an extra cutscene after Alduin's defeat, wherein he details his plans to rein in the Dragons and teach them to live under the Way of the Voice.
  • Delphine's recruitment quest will remain uncompleted.
  • Esbern will not offer to create the potion.
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The wiki is not entirely correct. I was able to complete Delphines' recruitment quest after being asked to kill Paarthurnax, but not doing so. –  GmNoob Dec 29 '11 at 21:04

You need to kill Paarthurnax to get back into blades. Some sources suggest that it is not possible to kill that dragon after the main quest, but regardless I have managed to kill it straight after the main quest line.

Wiki shows all the pros and cons for killing this dragon

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a summary of the pros would make a good answer. –  GmNoob Jan 15 '12 at 7:04

If you've already completed the main quest, you're actually unable to kill Paarthurnax. He's marked as Essential after you finish the main quest. If you'd like to remove the quest-log entry, you can try talking to Arngeir and telling him you don't intend to kill Paarthurnax - that should remove it from your journal, though reports are mixed about just how effective that is.

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I was perfectly able to go and kill Paarthurnax after the main quest line was done, im level 31 with around 250 hours of playtime (Traveled a lot collecting) so as long as your quest log still holds the quest im pretty sure you will be able kill him whenever you please –  user29196 Jul 14 '12 at 12:15

If you have Steam theirs a mod called The Paarthurnax Dilemma by Arthmoor. That lets you talk the blades out of killing him.

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protected by Community Dec 9 '12 at 18:03

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