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I'm trying to achieve "It's Cold Outside" which means that I have to force someone to eject from their ship. I loaded the game and flew to the first waypoint, and then jumped to one of the systems marked in red on the galaxy map. I quickly got into a pitched battle against a group of Terran fighters, but no matter how close I got to destroying their ships, they wouldn't eject.

How can I force someone to eject from their ship?

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3 Answers

up vote 8 down vote accepted

Making pilots eject are based on several factors:

  1. The relative condition of your ships. If his ship is almost dead and your ship is pristine, then the chance is higher. If you have high amounts of energy left, that helps as well.
  2. How fast you deal the damage. If you dish out a lot of damage on a short period of time, they're more likely to bail.
  3. Your combat rating. The higher it is, the higher the %.
  4. The size of the ships. You aren't going to make heavy fighters bail as often if you are in a dinky scout.

There seems to be bail checks set at various levels of ship HP. If they don't bail at 90%, taking them down to 50% will trigger another chance. If they're almost dead (<10% hp), then no matter what you do to them they won't try to bail again, just finish them off.

Also, having a high shield but low hull damage weapon, like a pulsed beam emitter, helps a lot. Use that to zap away their shield real fast, then nibble away at the hull until they bail.

Finally, I don't know if Terrans will actually bail, at least in X3:TC, you couldn't make ATF ships bail.

If you take your PBE mounted fighter and go find a bunch of M5 and M4s, you'll get them to bail quite fast.

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I have also experienced a few times that challenging them to surrender when their ships are desperately low on integrity makes them bail, repeated attempts at doing this have failed or the pilot has gestured that I eat his exhaust fumes! I have noticed that Pirates bail more than Terran/ATF too.

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Terrans and ATFs won't bail. –  Timtech Sep 26 '13 at 23:08
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I realize this reply is plenty late, but trying to force pilots to eject has been pretty aggravating for me over the last few days until I found this question and spartacus' extremely useful info that the bail check happens only at crossing the 90% and 50% hull thresholds. So now, if I really want a particular ship, and they don't bail at 50%, I fry them with an Ion Disruptor until their weapons are gone, then eject to repair them back to 51% with the repair laser, and shoot at them again to cross the 50% threshold again. Seems to work.

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