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How can a game be 2.5D?
I have been told that when the game is basically a side-scrolling game with 3D elements in the background/environment, it becomes a 2.5D game. Is there any correct explanation for this term?
I have been told that when the game is basically a side-scrolling game with 3D elements in the background/environment, it becomes a 2.5D game. Is there any correct explanation for this term? |
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This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
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Games are said to be in 2 dimensions, when you can only move in the X and Y axis (ie. left, right, up and down or similar). 3 dimensional games let you move in more more axis (usually the Z axis). A 2.5 dimensional game is a game that works much like a 2 dimensional game, but usually allows you some limited control of the third (Z) axis. An example of this would be Little Big Planet, where you usually just move in the X and Y axis, but can step "into" the Z axis in a limited fashion (I think there are like 3 "planes", front, middle, back). There are also some fighting games that allow this. This is not to be confused with games that are done with 2d or 3d graphics. |
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One correct interpretation is in Holger's answer. In more technical articles however, you may encounter a substantially different usage of this term. More specifically, it indicates that the third dimension is represented in some restricted way.
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