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The idea is:

  • Every time you level up in Conjuration, it decreases the cost of conjuration spells.
  • Every time you level up in One-handed, you increase the damage you do with one handed weapons

And so on. Does anyone knows what are those bonus exactly?

Is there any fix increasing pattern/percentage per level you get on a certain tree?

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Do you mean? "What are the specific bonuses obtained when leveling up a skill? For example, what do I obtain when I level up Archery or Pickpocketing or Heavy Armor?" – Marcelo Jan 6 '12 at 21:00
Perhaps more simply, "What's the benefit of having a higher skill?". – Raven Dreamer Jan 6 '12 at 21:06
up vote 24 down vote accepted

Weapon skills (Archery, One-handed, Two-handed) : skill increases damage done. (0.5% per level. 50% increase at level 100)

Armor skills (Light Armor, Heavy Armor) : skill improves armor rating mildly (perks are where it's really at though). (0.5% per level. 50% increase at level 100)

Magic skills (Alteration, Conjuration, Destruction, Restoration, Illusion) : skill reduces magicka cost. Skill also unlocks new spells on spell vendors at 25, 50, 75 and 100. (about 41% reduction at level 100)

Lockpicking : skill broadens the target zone.

Pickpocketing : skill increases success chance to pickpocket

Speech : skill improves prices when buying and selling, and increases chance of success for persuade and intimidate.

Sneak : skill reduces detection radius for sight and sound.

Alchemy : skill improves magnitude of potion/poison effects.

Enchanting : skill improves magnitude of enchanting effects.

Smithing : skill improves armor rating of upgrading armor and weapon damage when upgrading. Does not improve item creation at a forge, only upgrading is affected by skill.

Block : skill increases percent of damage blocked.

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I think he's looking for more exact answers. As in, what % more damage do you do with a weapon per point of proficiency. – l I Jan 6 '12 at 22:16
+1 from me cause I do not need to know the percentages, its nice just knowing what the numbers affect. – James Jan 6 '12 at 23:08
Still would love to see some numbers if anyone knows them though! – chandsie Jan 7 '12 at 0:13
If you want specific numbers, it's possible to find those. I haven't included them because I can't think of a scenario where you'd make a decision about them. If you want more damage, more weapon skill is always helpful. More armor rating, more armor skill. It's not really a choice. At the top tier of enchanting with capped skills there are a few choices to make... but if you plan to play the game that long - might as well try out the combinations yourself to suit your play style. – David B Jan 9 '12 at 21:11

protected by Studoku Feb 17 '15 at 1:29

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