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What does Dwarf Therapist let me do that I couldn't do in the game or manually in a spreadsheet and tediously in the native client?

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you don't need to have this in two places, delete one. –  tzenes Aug 6 '10 at 17:18
    
it's been so long (almost 3 years) I have no idea –  tzenes May 23 '13 at 4:08
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3 Answers

up vote 11 down vote accepted

Taken from the project on Google Code

  • Persistent custom professions - import and manage any number of custom professions across all your forts.
  • Assign multiple dwarves to a custom profession at once to unify active labors
  • Manage labors and professions much more easily than in-game using a flexible UI, allowing quick review of all dwarves at-a-glance
  • Display all pending changes before they're written to the game
  • Sort labor columns by associated skill level
  • Persistent and customizable display; change colors, reposition/hide information screens
  • Group your dwarves by several criteria
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none of these things I couldn't do by looking up all the information in the game, manually entering into a spreadsheet, sorting, and updating through the client, right? –  antony.trupe Aug 5 '10 at 20:20
    
thanks for the answer btw. –  antony.trupe Aug 5 '10 at 20:27
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@antony.trupe It doesn't directly do anything that you couldn't do in game, certainly. It does provide features that reduce tasks that in-game might require 100 keystrokes and reduce it to a couple clicks. –  JavadocMD Aug 5 '10 at 21:15
    
@JavadocMD much the way glider reduced WoW from 100s of keystrokes to a couple clicks... –  tzenes Aug 6 '10 at 0:03
    
@tzenes: Haha, I wouldn't say quite the same way. –  JavadocMD Aug 6 '10 at 1:30
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Dwarf Therapist's Vision

"What DwarfTherapist is not:

DwarfTherapist is not intended to undermine the game designers’ intentions of how the game mechanics, balance, or logic works and as such DwarfTherapist as not a hacking, cheating, or ‘game modding’ tool. DwarfTherapist also is not intended to create a ‘game outside of the game’ in manners that extend game functionality (such as command-chaining or macros) or otherwise introduce new gaming elements outside of Dwarf Fortress that are not immediately and conspicuously tied to the primary and secondary design intentions."

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I'm curious as to who downvoted this. The reason @Antony put this here is because he doesn't believe this to be cheating (as I do). While others disagree it is certainly "on topic" and not worth a downvote. –  tzenes Aug 6 '10 at 0:03
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It let's you save 30+ minutes when managing 80+ dwarves.

More Time Playing, less time managing.

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