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I've been playing a litte while, raised Assassin to lvl 5 and unlocked a few more classes. But I still don't understand some of the upgrades. Is there a manual or reference anywhere that would explain these?

Blunting : Is this -1 attack for each monster, or the total of all monsters? I've never taken this because it seems like it would be a tiny difference even at mid-levels.

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You might be interested in this guide which is kind of a mishmash of a bunch of forum posts, or the Dungeon Raid Wikia which seems a little anemic but might have some data worth reading. Other than that, I can't find much else about the game from a strategy perspective. – agent86 Jan 9 '12 at 21:32
Thanks for the guide link; that was helpful and I hadn't seen it before; I had seen the Wikia, however, and anemic is being kind ;-) – user1370 Jan 10 '12 at 14:27
up vote 2 down vote accepted

Blunting permanently reduces each enemy's attack value. So once you get to the point where skulls usually hit you a few times before you can deal with them, blunting can substantially reduce how much pain you're in.

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I just found this out myself in a game last night; it worked very well with a couple upgrades in blunting – user1370 Jan 11 '12 at 13:56

Both blunting and spikes affect each monster by its value. This is especially evident with spikes: when the monsters attack, you'll see some text next to each one stating how many hit points were lost due to the spikes, e.g. "Spikes: -2".

I don't remember off the top of my head what dexterity and repair do. I guess I'll have to play it tonight and refresh my memory. :)

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