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From UESP's page on Soul Trap (emphasis mine):

The Steel Battleaxe of Fiery Souls can be disenchanted to learn a two-effect version of Soul Trap, identified in the enchanting menu as Fiery Soul Trap. This version includes a fixed 10 pt Fire Damage effect. Using the Extra Effect perk, both versions of Soul Trap can be simultaneously applied to a weapon.

Is there any point to applying a double dose of Soul Trap to a weapon? Will it collect two souls from each target, or something?

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Possible duplicate of gaming.stackexchange.com/questions/38413/… –  k0pernikus Jan 29 '12 at 21:35
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Dual casting and dual enchanting would appear to be different things. I can't imagine double-enchanting with soul trap would cause anything different to happen, but it might be worth a quick craft just to see. –  Artless Jan 29 '12 at 21:59
    
Now that I've learned where to get the Battleaxe, I may play-test this some time. I'm hoping someone else already knows the answer, though. –  Iszi Jan 29 '12 at 22:26

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up vote 4 down vote accepted

Since soul trap can't be resisted (well, except by corpses and dragons and the like), I don't think there's much of a point in stacking Soul Trap.

But there is one minor one that has more to do with Fiery Soul Trap's mechanics than stacking Soul Trap.

The fire damage on Fiery Soul Trap is fixed at 10, aside from perk effects. That means if you turn the magnitude all the way down to 1 (1 second soul trap), you're doing 10 fire damage for far cheaper than a normal Fire enchantment. You can then add a longer Soul Trap and have it be marginally cheaper than if you had just made the Fiery Soul Trap enchantment stronger, I believe. I didn't look too far into it because it seems kind of wasteful, but for me the break-even point was 8-second Soul Trap (so 9- or 10-second Soul Trap + 1 sec Fiery Soul Trap is cheaper than just 9- or 10- second Fiery Soul Trap). There are way better combinations, of course, because one second of soul trap is really all you need.

There's a similar mechanic for the Notched Pickaxe. It does shock damage (at 50% of the magnitude of a Shock enchantment) and grants a bonus to Smithing. You get the +5 bonus to Smithing no matter the magnitude of the shock damage.

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What makes you think the durations would stack additively, instead of trigger simultaneously? (I.e., the 1 second gets overriden by the 9 second) –  Raven Dreamer Jan 30 '12 at 2:11
    
@RavenDreamer I didn't say they would stack. They (probably) won't. I'm saying that 9-second Soul Trap + 1-second Fiery Soul Trap should be equivalent to 9-second Fiery Soul Trap but cheaper. –  brymck Jan 30 '12 at 3:57
    
Ah, yes. Then I concur. –  Raven Dreamer Jan 30 '12 at 4:18

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