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How Do I Make a Custom Texture Pack For Minecraft? (16x16)

I am going to start making texture packs, as some of my friends have given me ideas for them. I just need to know if there is any way I can tell how much space (in pixels) I have to make an alternative texture for an item. Any ideas?

Also: is there any program that I can edit texture packs, so that I can tell what the section I am editing is in the game?

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marked as duplicate by GnomeSlice, Wipqozn, John the Green, OrigamiRobot, FAE Jan 31 '12 at 17:51

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Most basic textures are stored in a single image. You can use any image editor, from Paint to Adobe Photoshop to make your texture pack. Your best bet is to download a source image with labels and draw your texture pack over the top.

Water and lava, as well as mobs require editing other files in the same manner.

Here's a tutorial on how to get started.

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Thank you, +1 and accept when it allows me to. – fr00ty_l00ps Jan 31 '12 at 17:05
But, that being said, Like how many pixels do I have to make, say, a Gold Sword? – fr00ty_l00ps Jan 31 '12 at 17:07
@CodeAdmiral The wiki details where you can get all the relevant files to make your texture pack. Just open up the relevant file and have a look! – fredley Jan 31 '12 at 17:28

If you go to %appdata%\.minecraft\bin on a windows machine and open the .jar file there are all the default texture files, the blocks are in the terrain.png image and the items are in gui\items.png just edit these (and any thing else you want to reskin) using any image editor and put them in a .zip file in the texture pack folder to use them. The pack.png file is the image that appears next to the pack in the menu.

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