Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

So far in my adventuring throughout the world of Kingdoms of Amalur, I've discovered several weapons with stats like:

  • +11 Physical Damage
  • +6 Piercing Damage

I realize that Physical damage is base damage, while piercing damage is damage that ignores the enemy's armor rating. What I'm wondering is:

Are these two types of damage included separately?

(i.e. +11 Physical, +6 Piercing for a total of 17 damage vs. +11 Physical damage, 6 of which ignores enemy armor)

share|improve this question
up vote 4 down vote accepted

Yes. Like the Magic options, physical damage has "schools". Magic has Fire, Lightning, Poison, etc, and Martial has "Piercing", "Physical", etc.

These quantities are distinct.

+11 Physical
+11 Piercing

has twice the base damage of

+11 Piercing

Here's a picture

share|improve this answer
I assume that certain armor and/or enemies have resistances to these types of physical damage, like they might to elemental. – Ian Pugsley Feb 8 '12 at 0:38
It's scary how much your character resembles mine. I think we even have the same tattoo. – Fluttershy Feb 8 '12 at 0:45
@Tristan I actually got on your computer to take this picture. ;) – Raven Dreamer Feb 8 '12 at 1:48

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.