I thought maybe this was just me until I saw an unanswered post on the Bethesda - Skyrim forums: loose sky reflection.
Note that this problem only shows up if you've modded Skyrim.ini to reflect the sky by adding
The problem is that the sky appears 'detached' from the rest of the world when reflected in water. Rather than it being fixed, it moves with the camera (i.e. moves when the player moves in first person view.) When standing still, the reflection looks great, as well as when moving at a constant speed, but if you alternate between standing still and moving, or just tap a directional key repeatedly, alternate between walking, running, and sprinting, or even strafe around in circles at a constant speed, the sky portion of the reflection jumps around in odd, unrealistic ways corresponding to the character's velocity.
It's hard to see when the sky is just blue with some clouds, but very easy to see at night, especially if you use the "Enhanced Night" mod.
Has anyone encountered this, and does anyone know of a way to fix it? It might just be a bug that went undiscovered because by default
bReflectSky is off. Or it could have been turned off by default because they couldn't solve the bug, who knows.
I'll work on some demonstrative screenshots.
Confirmation and Demonstration
I had someone else email me that has been working with the same problem:
I actually did make a couple videos and the result with the free camera in the second video is pretty crazy.
As far as I can tell the reflection only looks correct from exact point in space where the players face is when standing still. It's not actually tied to the camera at all; the reason the anomalies are seen is because the camera bobs up and down during running and jumping. It's even more obvious when using the TFC 1 command and flying around.
I've posted about this on the Bethesda official forums and the Skyrim Nexus to no such luck.