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I've discovered that the Muffle effect might have different magnitudes. Seems like those found on Nightingale Boots, shrouded boots and so on only have a magnitude of 0.5.

Whats the magnitude of the Muffle spell?

I have to know it so I can decide when to use enchanted boots or the spell itself.

Also, is it true that any item enchanted with Muffle effect will have a magnitude of 1.0?

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1  
its currently unknown exactly what the muffle magnitude does, but since the CS is out it'll be figured out soon enough. –  z ' Feb 8 '12 at 18:15
    
Whats CS ? Enlight me so i may help to figure it out –  Marcello Grechi Lins Feb 8 '12 at 18:16
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Could the person who down voted the OPs question explain why? It seems like a perfectly valid question to me, so I don't understand why it was down voted. –  Wipqozn Feb 8 '12 at 18:17
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@Wipqozn Agreed! Side Note: I hate drive by down votes! –  Adanion Feb 8 '12 at 18:20
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@marcello Yeah, OP stands for "Original Poster". Someone down voted your question, and I'm uncertain why. We encourage users to leave a comment when down voting so that the OP knows how to improve their question. When down votes are left without comments and the reasons for doing so are unclear, you'll often see users (like myself) wanting to know the reason why. –  Wipqozn Feb 8 '12 at 18:26

1 Answer 1

up vote 9 down vote accepted

Okay, so scratch what I said above in the comments. Apparently folks have figured out how Muffle works.

Spells
Muffle - 1.0

Perks
Muffled Movement - 0.5
Silence - 1.0

Apparel
Nightingale Boots - 35.0 (level 32+ only)
Predator's Grace - 1.0
Everything else - 0.5

Enchanting
Apparently, any item enchanted by the player with the Muffle effect will have 1.0. This number is not affected by your enchanting level or gem size used on the enchanting process.

Noise from armor is then multiplied by 1 - sum of muffle effects, so if you have two items of 0.5 or one item of 1.0, your armor will make no noise. Any increase above 1.0, including via the best Nightingale Boots, has no additional effect. And yes, it will cut in half or completely eliminate noise from heavy armor just as well as light armor:

However, heavy armor is also noisier to move in than light armor, so it always adds a penalty to stealth. The Silence perk of the Sneak skill eliminates this drawback, as does the Muffle spell/enchantment.

See also:
Can you sneak well with heavy armor compared to light or is there no difference?
How does Silence work in the Sneak tree?
Do muffled garments guarantee complete silence?

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2  
Not trying to doubt you, but, any source ? –  Marcello Grechi Lins Feb 8 '12 at 19:45
    
This Total silence Effect Also aplies to Heavy Armor sneaking ? Can i use Nightingale Boots with full daedric set and still have the full silence from armor ? –  Marcello Grechi Lins Feb 8 '12 at 22:28
    
Answer me, can i be as "stealthy" as i would be using light armor, when using Heavy armor with Muffle + sneaking "silence" perk ? –  Marcello Grechi Lins Feb 9 '12 at 0:55
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@MarcelloGrechiLins I think this post is pretty well-linked. If you have any questions about Muffle's effect, I would go here. Anyway, yes, Muffle can reduce the noise from all armor completely, no exceptions. –  brymck Feb 9 '12 at 0:57
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Last question, in your link it is written that : Muffle 1.0 may be achieved picking the perk "silence". So, i would not need muffle spells or effects if i have the "silence" perk ? –  Marcello Grechi Lins Feb 9 '12 at 1:11

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