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I seem to be having some (a lot) of difficulty dispelling wards on treasures in Kingdoms of Amalur: Reckoning. The problem is, after reading the tooltip ~3 times and still not understanding exactly what it was I was supposed to do, I figured I'd just learn as I went.

Sadly, this hasn't worked. At all. Even with my increased Dispel skill, I still fail on the dispels. EVERY. SINGLE. TIME.

How do I dispel these wards?

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I've found making potions that increase my dispelling skill help with this minigame to an extent. When I'm going dungeon crawling, I take a stack of 3 or 4 of them along to make the harder chests easier. –  agent86 Feb 15 '12 at 23:26
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up vote 14 down vote accepted

What threw me about Dispelling is that it doesn't matter where you click. You don't have to click inside the circle when it's over the rune, you just have to click period.

Effectively, you're playing a circular version of Dance-Dance Revolution -- you want to click when the circle overlaps with the rune exactly. Missing a rune entirely will re-lock every unlocked rune immediately, meaning you'll have to do it again. Hit a bomb or run out of time, you detonate the ward.

The goal is to get all the runes clicked at once. I don't think it's possible for the order you click the runes to matter - as long as you're clicking them in order around the circle (and avoiding the bombs), you should dispel it in a revolution or two.

Higher Difficulty

Both the speed of the rotating ring and the time you have to activate all the runes change with level, with the speed increasing, and the time decreasing. Improving one's Dispelling skill has the opposite effect.

enter image description here Success!

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+1 for the Dance-Dance Revolution reference :) –  Bora Feb 9 '12 at 11:10
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The order does matter to an extent - some of the runes "reset" faster than others. On the easy wards, this dosen't make as much of a difference, but later on it does. I believe the more "lines" are in the rune, the more complex it is and the faster its timer runs down. –  agent86 Feb 9 '12 at 13:53
    
@agent86 I agree - my point is that I can't conceive of a scenario where you would not want to not hit a particular rune. –  Raven Dreamer Feb 9 '12 at 15:41
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I guess my display must be lagging. Because if I click when the circle is directly over the rune, nothing happens. But if I (for arguments sake, pretend the circle is rotating counterclockwise in your image) click when the circle is in the position it's currently in (in your image), it activates the rune. Make sense? –  Fluttershy Feb 10 '12 at 8:47
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@RavenDreamer If the circle is moving fast enough it might be best to not try and click every rune on one circuit but instead do two on the first circuit and two on the second circuit. In that case you would want to do the "complicated" runes on the second circuit. –  jwaddell Feb 13 '12 at 21:58
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