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Based on experience in other games I'd expect it to work one of two ways:

Crit: ( Damage + ( Damage * Bonus damage percent)) * (2 + critical damage percent)

or

Crit: Damage * (2 + critical damage percent + Bonus damage percent)

If it works the first way, then % crit chance, % damage, and % crit damage are all multiplicatively more useful together, and it behooves you to get some of each. If it works the second way, then everything is simply a percentage increase of your base damage, and relatively interchangable.

Other orders of operations tend to be counterintuitive, but are not unheard of.

The Amalur wiki currently being one that speaks in general terms instead of hard math, does anyone know the exact order of operations?

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I don't know the formula, but I have seen Blacksmithing components that increase critical hit damage by a percentage so that should be taken into account. –  Adeese Feb 19 '12 at 13:53
    
@Adeese you're looking too hard - every piece of Finesse gear in the game has bonus critical damage. –  Raven Dreamer Feb 19 '12 at 16:44
    
@RavenDreamer there are also gems that have +crit chance –  Lyrion Feb 20 '12 at 8:48
    
I wonder where your formulas come from. I'm not saying they're wrong, just that they may be biasing the thoughts of those reading the question to try to force the answer into one of those two boxes. –  skovacs1 Apr 11 '12 at 5:50
    
This is a hard question because of the relative ambiguities of the system in question and I don't know that anyone can readily provide much more than some speculative inference, let alone concrete answers. There's likely some randomness in damage calculation multiplying base damage and the unseen enemy defense and resistances which crit calculation may ignore or not as well as factoring in buff/debuffs applied. Maybe the enemy's current health percentage has some bearing too. I don't think it will be simple to give you a hard formula, but I would love to know it myself. –  skovacs1 Apr 11 '12 at 6:02

2 Answers 2

It works different in different games and probably depends on your stats and gear(sword,gun ect.).

It happens randomly or is activated by certain events in the game.

If I had to choose from your examples, I think that your:

Crit: ( Damage + ( Damage * Bonus damage percent)) * (2 + critical damage percent)

Is correct.

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Crit: (Random(MinAtk, MaxAtk) * Weapon Damage Multiplier) * (2 + Critical Damage Percent)

use this one if you want dynamic value damage..

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Do you have a source link for this? –  Michel Aug 18 at 17:56

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