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My instinct from previous games in the series tells me to try a throw, but since just guards are usually done in the midst of your opponent button mashing, the throw is often cancelled. I realize this is very character specific, but I was curious if anyone had any good general advice.

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The reason throws were good in the previous games is because of the opportunity for re-GI, which isn't a factor here. I'd recommend something that takes advantage of counters, 'cause you'll probably get one. Lots of characters have attacks that are throws if they're counters. – Ian Pugsley Feb 20 '12 at 19:42

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