At first, I was putting bonus % damage against lightly wounded targets on all my gear, under the assumption that anyone who is damaged would count.
I.E., if you stab me once, I'm bleeding a bit. Stab me twice, and I'm bleeding heavily - but I'm still bleeding a bit...right? In Amalur, maybe not.
So my question is, do "lightly wounded" and "heavily wounded" act as mutually exclusive states, akin to bonus damage during day/night? Or are heavy wounds simply a continuation of the lightly wounded state, akin to real-wirld logic?