In SWTOR, the Cybertech skill gives you the ability to make bind-on-pickup speeders. This means that all cybertech crafters will have speeders which other crafters cannot have. Biochem crafters can use a special healing item which is not consumed upon use. Are there any other benefits to the users of those skills, and do other skills have similar benefits? If so, what are they?
Currently only that Cybertech and Biochem have BOP craftable items.
Bioware has announced via interviews with devs and Bioware community leaders that they are imminently adjusting some of those Biochem stims, and at the same time adding more BOP items to all of the crafting crew skills, so you aren't forced to be Biochem during end game just to use those BOP stims to survive Hard mode flashpoints/operations. They want to make it so every crafting profession has something useful and unique at level 50.
Any discussion on the unique benefits of BOP craftable items at this point won't be applicable in a month or two.
UPDATE: Georg Zoeller (Bioware) recently posted: "We're actually moving away from [BOP craftable items]. Most crafted items in the upcoming Game Update 1.2 will be freely tradeable."