Did StarCraft introduce any new innovative features that had not been in previous RTS games?
This question seemed okay as a non-subjective question not asking for a list of features.
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Did StarCraft introduce any new innovative features that had not been in previous RTS games? This question seemed okay as a non-subjective question not asking for a list of features. |
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StarCraft departed from Warcraft II in that race units weren't, more-or-less, duplicates of each other. I'm not sure if you'd count this roshambo (paper-rock-scissors) difference as a then new innovative feature. It definitely wasn't a new concept to games in general. The Wikipedia entry mentions:
It follows up with the fact that StarCraft was praised for the roshombo distinction between races, but I'd be careful to say it was the first to do so. It's definitely one of the most visible examples, especially within the RTS genre. |
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