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Is there a comprehensive list of ways to earn bonus points in TF2? I have seen here and there one way to do it with this class or the other, but there seems to be no complete list that I've found.

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Is there just one way per class?

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What do you mean exactly by "bonus points"? –  badp Mar 5 '12 at 16:23
    
In your TAB HUD during gameplay, the final score category listing, reading from left to right and starting with kills, deaths, assists. I believe it's right under the backstab tally. –  cornbread ninja Mar 5 '12 at 16:27
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Okay, that's what I was thinking. Yeah, the wiki doesn't have a list of bonus point scoring actions so we'll need to make our own. For science. –  badp Mar 5 '12 at 16:41
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@fireDude67 That's because I added it after doing/seeing research for this question. –  Toomai Mar 6 '12 at 3:22
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@Toomai you deserve a wiki cap! –  Joe the Person Mar 6 '12 at 23:52

2 Answers 2

up vote 21 down vote accepted

After in game testing:

  • Any extinguishing of a teammate by non-Medic action: via Jarate, Mad Milk, Dispenser, or air blast.
  • Destroying sappers using the Homewrecker as Pyro
  • Destroying sappers on friendly buildings other than your own as Engineer
  • Killing a Medic actively healing an opposing player as Scout
  • Stunning a player with Sandman is 1 bonus point. Moon-shot stuns (long distance) are worth 2 bonus points.
  • Healing teammates with tossed Sandvich/edible. This is the act of them picking it up, you do not receive healing points.
  • 2 Headshots with the Huntsman grants 1 bonus point as sniper.

If you have damage indication turned on (Advanced → Show damage as a number over players) you will know you gained a bonus point when a purple "+1" (or "+2") appears on the player or teammate that let you gain it.

All other points go towards their respective categories. Cart pushes are added to capture point totals. All backstab and headshot bonuses go to kills. All direct or indirect healing goes towards healing @ 1 per 600HP healed.

With the rate Valve adds user content to the game, I am unsure if any of the newer weapons grant bonus points upon successful use, but it appears that bonus points are essentially granted for selfless team-centric acts.

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You're missing one that I know of: Huntsman headshots give 0.5 bonus points, in addition to the 1 point per kill and 0.5 points per headshot. –  Toomai Mar 5 '12 at 19:58
    
I believe those bonuses are added directly to the kill count. I don't think they contribute to the designated "Bonus Points" column. Have you confirmed this? –  tiddy Mar 5 '12 at 20:03
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I have confirmed this. One Huntsman headshot results in a total of 1 point: 1 kill, 0.5 headshots, 0.5 bonus. A second arrow in the head bumps your score to 4 points: 2 kills, 1 headshot, 1 bonus. –  Toomai Mar 5 '12 at 20:09
    
One of the rounds that led me to ask this question was that I was honing my spy skills on DeGroot Keep. I had something like 11 bonus and really had no idea why. Loadout: knife (the plain, butterfly one) and cloak and dagger. –  cornbread ninja Mar 5 '12 at 20:10
    
What was your pistol? –  tiddy Mar 5 '12 at 20:13

Bonus points in my experience tend to be points awarded for doing things that generally aren't considered to be related to the goal (capping the points, killing the enemy). My memory tells me that bonus points apply:

Pyro: Extinguish a teammate

Possibly air blasting an enemy off the map or into a hazard like a saw

Engineer: Extinguish a teammate with your dispenser

Sniper: Extinguish a teammate with jarate

Scout: Extinguish a teammate with mad milk

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I thought airblasting someone into a hazard just gave you a kill –  Nick T Mar 5 '12 at 17:07
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Headshots and backstabs have a separate, non-bonus counter. –  Raven Dreamer Mar 5 '12 at 17:19

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