What are all the ways to increase the readiness factor for the war with the Reapers?
Readiness is managed via the Galaxy at War system and I'll go into the specific ways to earn readiness below:
War Assets are the part of Galaxy at War you collect in Single Player. Simply purchase War Assets with in game money to earn varying amounts of readiness, rated by Military Strength. The wiki pages list the Military Strength of the various war assets. Some assets require certain conditions to be earned.
War Assets are not Readiness, but instead their effect (Military Strength) is multiplied by Readiness.
Failure (any mission of any level): 3% Readiness
Mass Effect: Infiltrator
This iOS game will help you increase Galactic Readiness if you link the games. From EA's press release, via Cult of Mac:
Mass Effect Datapad
Datapad is a free iOS app that will allow you to monitor your Galactic Readiness and a minigame which will allow you to slowly increase it. From the Galactic Readiness map you can send select 3 different mission points within each sector which can earn up to a 1% readiness boost for that sector only. It takes anywhere from 1 hour to 6 hours to earn a point. You can increase this by getting various power-ups based on points earned playing.
As far as I can tell so far, the only ways to increase galactic readiness is through multi-player or either of the iOS Mass Effect 3 games.
You should be able to acquire enough military strength in game to where the readiness doesn't matter.
In multiplayer, play bronze and win to get about 4% added on to your readiness. You get much less if you die.
As for singleplayer, talk to people and do side missions.
The only two ways of increasing readiness is by participating in Multiplayer, and by trading in Intel from MEI (Mass Effect: Infiltrator).
MED (Mass Effect: Datapad) is a FREE app which allows you to view your Galaxy at War. Which in turn is split into 2 things, Strength and Readiness.
I have explained readiness.
Strength is increased by you war assets in single-player, which in turn is multiplied by Readiness.
The better Strength/Readiness you have the better the ending is (Although i don't know what it is I've heard it sucks). Still if it sucks, why get one which sucks more :)
Unfortunately i don't know the specifics of percentages or whatever as i do not have the game yet, however i hope to be the proud owner of a copy soon :D
protected by Community♦ Apr 23 '12 at 20:52
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