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I know that biotic powers can detonate each other if one has a duration, but what about bio/tech combinations or ammo combinations?

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I found this list of biotic and tech combos on the Bioware forums.

Biotic Combos

  • Singularity --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave

  • Stasis --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave

  • Pull --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave

  • Warp --> Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave

  • Lift Grenade --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave

  • Shockwave (only with Rank 6 Lifting Shockwave evolution) --> Warp, Throw, Charge, Nova, Cluster Grenade, Reave

  • Reave --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade

Tech Combos

FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo

  • Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).

  • Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a direct damage power. The effect is similar to blowing up Pyros with Overload in ME2.

  • Note: Enemy MUST be killed by the second power, in order to cause a Fire Explosion. E.G. it will not work, if an enemy is hit by Incinerate --> Overload, and still has HP left after that. So, in this case, Overload would have to do sufficient damage to outright kill a burning enemy, in order to cause a Fire Explosion.

CRYO EXPLOSION - Can be set up by: Cryo Blast, Cryo Ammo

  • Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage.

  • Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby.

  • Note: Same as Fire Explosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion.

TECH BURST - Can be set up by: Overload, Energy Drain, Disruptor Ammo, Sabotage

  • Can be detonated by any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).

  • Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Effect is similar to Overload's Chain Overload upgrade.

  • Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. E.G. enemy hit by Overload --> Incinerate will produce Tech Burst, whether he is killed by Incinerate or not.

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sweet, exactly what I'm looking for, thanks. –  z ' Mar 7 '12 at 18:55
    
Why did you edit this list? You're missing the Reave combos along with a bunch of other stuff. –  user21452 Mar 13 '12 at 7:17
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Here is a list of some of the combinations from the manual.

Biotic Combos: Trigger these by combining more than one biotic effect, such as lifting an enemy with Pull before striking them with Warp. Biotic combos result in an explosion that blasts not just the target, but also the area around the target.

Electric Combos Trigger these by combining an electrical effect with a detonator, such as electrocuting an enemy with Overload before striking them with Concussive Shot. Electric combos result in bonus damage to shields and a chance to stun undefended enemies.

Flame Combos Trigger these by combining a flame effect with a lethal detonator, such as igniting an enemy with Incinerate before finishing them off with Carnage. Flame combos result in bonus damage to armor and a chance to light undefended enemies on fire.

Cryo Combos Trigger these by combining a freeze effect with a lethal detonator, such as freezing an enemy with Cryo Ammo before finishing them off with Biotic Charge. Cryo combos freeze undefended enemies and will chill the rest.

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