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It bugs me that my character covers part of the screen.

Can I play this game in First Person Mode or in a less annoying Third Person Mode? How?

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I am making a mod for FPS! youtube.com/watch?v=qUgfmj9cfHI –  user23329 Apr 5 '12 at 15:29
    
You can increase the field of view so you can see around your character better. I can post an answer for that if you'd like. –  Ampersand Apr 5 '12 at 16:20
    
@Ampersand: Up to you, you'll get my vote if you do. –  Tom Wijsman Apr 5 '12 at 16:22
    
It'd end up being a copy-paste of either the wiki page masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_3)#Editing_FOV or this answer gaming.stackexchange.com/a/54868/15241 However I will post a specific answer to "less annoying Third Person Mode". –  Ampersand Apr 5 '12 at 16:35
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3 Answers

up vote 4 down vote accepted

Tweaking the Field of View

  1. Back up your Coalesced.bin and save files
    %ProgramFiles(x86)%\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole\ %Username%\My Documents\Bioware\Mass Effect 3\Save\

  2. Download the coalesced editor.

  3. Run the editor, open Coalesced.bin

  4. Navigate to
    bioinput.ini > sfxgame > sfxgamemodebase > bindings (multiple)
    Replace "Shared_Aim" line with
    ( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 101 | OnRelease StopTightAim" )

  5. Navigate to
    bioinput.ini > sfxgame > sfxgamemodecinematic > bindings (multiple)
    Add a line
    ( Name="RightMouseButton", Command="FOV 0")

  6. Navigate to
    bioinput.ini > sfxgame > sfxgamemodeconversation > bindings (multiple)
    Add a line
    ( Name="RightMouseButton", Command="FOV 0")

  7. Save, then close the editor.

Step 4 makes it so when you aim down the sights you use the normal zoomed fov, but go to a wider 101 degrees when you release the aim key. Feel free to change the value to suit.
Steps 5 and 6 allow you to reset the fov to default when a conversation or cinematic starts by pressing the Right Mouse Button, so as to avoid seeing visual glitches that would otherwise be hidden.

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No, Mass Effect 3 is a third person shooter. Except for situations where you're zooming with a scoped weapon, you're always going to be in third person.

When aiming down sights on other weapons, the camera pulls in slightly, but otherwise there's really very little in the way of camera controls.

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No. The Mass Effect series is, and has always been, strictly 3rd-person perspective, with no in-game support for adjusting graphic style or controls.

Mass Effect 3 is no different.

PC users get the short end of the stick, here.

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very true, that is –  Portali5t Mar 17 '12 at 2:57
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