Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

If, for example, I get Shepard to activate Cryo Ammo (which has the +50% effectiveness for squad mates) then it replaces any ammo setting they my squad mates have active. If I then switch on one of their powers (which has the same squad bonus) then it overrides Shepard's ammo setting. The two ammo types become mutually exclusive.

This is a problem because it means only the person with the last ammo type activated has it at full effectiveness, and I can't diversify.

Except for the obvious of respec'ing and avoiding the squad bonuses (so each member has to manage their own ammo types, which is what I'll do if I really have to) is there any way to avoid overriding a squad mate's ammo setting when activating one on another member that has a squad bonus?

share|improve this question

1 Answer 1

up vote 3 down vote accepted

Only one Squad Ammo power can be active at a time. You don't need to respec everyone, just respec the people who you would rather have using ammunition other than Squad Ammo.

But no, there's no other way around this.

share|improve this answer
    
Damn, thought that would be the case, so thanks for the confirmation. Oh well, guess I'll need to have a tweak of people's skill sets at some point... –  DMA57361 Mar 10 '12 at 21:19

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.