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I started playing OpenTTD again after many years and enjoy it a lot just building stuff.

I am just wondering what can be seen as the objectives of the game, besides accumulating money. I also don't play with competitors, so I cannot compare myself to others. Thus I was thinking of some other metrics. E.g. the connectivity of the network, eg. reach a point where a passenger would be able to travel from any city to any other city and what would be the average travel time/distance.

Is there any way to get this or similar success statistics?

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one of the goals I have is to eventually bring every single raw materials source on the map into a single central hub with all the factories within its catchment, and then sending out all the goods/food to every town. – l I Mar 26 '12 at 19:18

Generally, most people like to play OpenTTD as a sandbox game, where the goal to build up complex and efficient transportation system for delivering resources. This basically means you should try to do whatever you want as long as have fun. However, 'officially' the goal of the game is try to reach the maximum possible 'company rating' by the year 2050, where the game would officially end and you would be given a title. Company rating is computed using this formula found on the OpenTTD wiki.

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Thanks. I was looking at the Criteria for the companz rating and one item strikes me: "Minimum profit of vehicles at least two years old >=£10,000". For me it seems very high, especially for bus connections? – Peter Mar 22 '12 at 10:08
Busses should really be used to transfer, and gain profit by transfer. OTTD enables trams which make sense for high volume short distance urban profits. – Samuel Russell Sep 6 '12 at 4:48

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