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When is the best time to take down a tower in your lane if you're winning the lane?

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As phrased, this question is awfully vague and unlikely to result in a factual single answer, which makes it a poor fit for the site. –  lilserf Mar 25 '12 at 6:17
    
@lilserf Couldn't somebody model the laning phase in the current and run simulations to estimate when would be an optimal time to take a tower? It may be more work than anybody on Arqade is willing to undertake, but I think a factual answer is possible. But even without that, a thorough and well-documented answer based on experience is still useful for other users. –  Atav32 Aug 14 '12 at 18:25
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5 Answers

Short answer is if you are winning your lane (like killing the other champion several times), take the tower when your minions manage to destroy it on their own.

Reason: You want the laning phase to last as long as possible since you are winning the lane, your advantage of your lane versus their lane is only going to continue to snowball to an advantage for your team.

Guideline: Varies for different lanes, but I would say don't take the turret before you reach level 11. By this time, you have the second level of your ultimate and can make a bigger impact on the rest of the game. Generally if your team is ahead or even, taking the outermost tower is a certainty to occur. I might make an exception for mid-lane as that middle tower gives so much control over the map and you can really start controlling their jungle to make up for if they freeze the lane and try to deny you.

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I dunno why people think that taking a tower fast is bad. Why wouldn't your opponent NOT do so with a tower? I think that taking the tower asap and knowing how to handle it is the best you can do. My reasons:

  1. 150 gold is A LOT in low levels
  2. Do not push the lane, it will force your enemy to stay around mid = your jungler will be very happy.
  3. just call mias and your allies wont get ganked, place some wards maybe. You will deny farm from the enemy and him roaming without succesfully ganking = gg for him.
  4. Super freedom of gank for you. Push the lane and go gank to your hearts content until the minions get close to your tower.

The key to pull this out correctly is knowing how to handle map awareness and the minion waves.

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This is an important question, while taking down a tower is usually a good thing, sometimes it is better to leave your opponents tower up. In bot lane leaving your opponents tower up prolongs the laning phase giving you a longer opportunity to farm and increase your gold advantage. Taking down an opponent's Tower top or mid lane gives those very dangerous champions free reign to roam and cause trouble for your teammates. Generally its best to take out a tower when you are ready to leave your laning phase or your team is in need of the global gold to push better and initiate team fights. Its always important to note the champs you are laning against and you CS when determining where or not to take out a turret. I hope my answer helps.

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If it is still early and you want to deny your opponent CS just let the tower continue to kill minions and farm as you can. While your lane is pushed (since you have an advantage) you want to take advantage by going for other objectives/helping the closest lane.

i.e. ganking or helping fight for enemy buff with your jungler/other laners and pushing for Dragon kills/push other lanes if they want them pushed or need to back.

If you are levels ahead of your laning opponent and feel safe and your teammates are having trouble in other lanes then you might want to take tower so that you can give your team global gold and also help them elsewhere.

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Taking a tower too early will let your opponent freeze the lane too far in and catch up with you and maybe even eventually beat you. Don't rush taking the tower, instead wait until you can see that you are ahead and you want to start roaming to win other lanes...

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